The Graphics and the enemy design were nice.
I just missed some feedback for the actions... There was no impact FX on the bullets, that makes a lot of difference. And it was very hard to dodge any bullets, since the player is giant and the bullets so small.
And I couldn't really tell how or why my shield was recovering... Usually is more remarkable to have an item that does these important actions, something that the player can actively pursue and feel like he had to work to get some health.
The bosses were cool, but it felt an eternity to reach them... This should be simple to fix, since you made a lot of enemies... Just mix some spawning positions and movement directions...
Overall it was interesting, several missions, but lacking some polishing.
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