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A jam submission

Bullet FantasyView game page

Fight a Boss enemy in a small bullet hell game.
Submitted by ererbe (@ererbeii) โ€” 4 hours, 42 minutes before the deadline
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Bullet Fantasy's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#903.4503.571
VISUALS#1003.7263.857
AUDIO#1233.1743.286
EASY TO GET INTO#1343.5883.714
FUN#1403.1743.286
OVERALL#1463.1743.286
CREATIVE#2302.4842.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You can fight the VOID boss in a special 10 second mode. (I focussed on this mode, every 10 seconds he uses a different attack pattern)

What was the size of your team?
3

Please credit the resources that you used during the jam (if you used any)
Shader: ColinLeung-NiloCat /
UnityURPToonLitShaderExample

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Me (ererbe) this account :) - nearly everything
WaveOfColors - 2 projectile textures (at this point, mabye more coming) https://www.twitch.tv/waveofcolours
Ninjutik - Last hour music track for the void boss :D Big respect :D

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Comments

Submitted(+1)

I wanted your precise mouse controls in my game lol, I tried at first but it was almost as if there was a delay in the avatar following the cursor, in your game instead it's actually very well made, good job 

Developer(+1)

Thanks!
what i did was (i have perspective camera, so for orthographic the first part is a bit different):

Vector3 targetPosition = Input.mousePosition;         
targetPosition.z = 10; //replace 10 with world zero    (difference from camera position to player position)     
//set the target position based on the mouse input position
targetPosition = playerCam.ScreenToWorldPoint(targetPosition);          
Vector3 direction = targetPosition - transform.position;         
float distance = maxSpeed * Time.deltaTime;          
if (direction.magnitude <= distance)             
    transform.position = targetPosition;         
else             
    transform.Translate(direction.normalized * distance, Space.World);

its quite hacky, probably not bug free but it works!

if something needs explaination i can, but i think the names of all the things explain what happens quite good.

Submitted(+1)

Nice game with some cool bullet patterns

I really like the precise mouse controls, this really help focus on the patterns and dodging and allows to pass through almost any gap without hassle, difficulty seems fair and balance while still quite challenging.

If i had just one small nitpick it's that the music's loop is a bit short, the track itself is cool nontheless

Well done :)

Developer(+1)

one of my friends did the music loop in the last 90 minutes of the game jam so i was able to focus on small bug fixes. 

i went for a really relaxing game jam on the side of doing school so yes its by far not finished or perfect.
thanks for playing and giving feedback :D

music is one of the things i will definitly polish after the rating period :D

Submitted

Considering the jam's time and the fact that it's been added last minute it's still nice anyway so no worries

Submitted(+1)

simple but direct to the point. Really enjoyed to play through! GL xd

Submitted (1 edit)

linux or Web build ? this game look's pretty siiiiick

Developer

I forgot to add linux build, and my web build just crashes (unity itself, not the project...) . I dont know how i can add this sorry :<
Also the submission phase is over so i probably cant add a linux build.

Submitted(+1)

never mind i tried playing it using Wine and it works pretty nice. really nice game i like the 3d on 2d style i think making the attacks randomized would be better but overall pretty good game

Good Job :)

Developer

You mean that they appear in a random order? could try that.

Submitted(+1)

Yeah that's what i meant