:( Roberto loves you anyway!
takokiko
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Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Also, congrats for #6 overall!!!
Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Also, congrats for #3 in Theme and Visuals!!!
Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Also, congrats for #1 in theme!!!!
Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Also, congrats for #1 in audio!!!!
Hi! If you enjoyed the music, now you can listen to it whenever you want ^^ https://www.youtube.com/watch?v=7jKLbB1aOyI
Hey, finally got around to uploading the song. Enjoy! https://www.youtube.com/watch?v=7jKLbB1aOyI
Cool concept!
The game feels quite polished, and it’s fun to play. Perhaps a bit too easy, at least for me, given how you can tank almost all of the bullets, hahah!
As a small detail, I found the lack of an animation when absorbing bullets a bit jarring, given the rest of the things in the game do have animations.
In any case, great job!
I LOVE the pixel art in this game!
The gameplay is pretty fun, although I’m not fully convinced of the unstable mechanic. I see where you were going with all the powerups that make the unstable shooting better, but I think maybe the character should bounce around the screen a bit less, or at least you should give the player some agency over where they’re going to end up!
The roguelike aspect feels like it could be balanced a bit better too, but I understand that’s quite hard given the limited playtesting one can do during a JAM.
Overall, I think the game’s pretty fun and has good potential. Great job!
I love this game! It’s probably my favorite roguelike of the whole JAM so far!
The aesthetics are super cool, and the music fits them perfectly. The gameplay is really fun, and the difficulty is well-balanced. I like the “choose your poison” after defeating each boss, the first run I went full glass cannon and died in a single hit from full health LMAO!
Overall an amazing game, well done!
Pretty interesting game! The changing music and colors give it such a unique vibe. The only thing I’m missing would be some SFX to liven it up a bit!
I’m not sure what sort of technical issues you had, I’m afraid lots of people are not going to try the game due to the download being on a random Google Drive link :(
In any case, well done!
Thanks a lot for your feedback! And I’m glad you enjoyed the vibe we tried to create with the game ^^!
Honestly, I was already prepared for you to critique the enemies having too much health, since I’ve seen you (rightfully) leave that same criticism on other games, LOL!!
I agree with pretty much everything, I just wish we had more time to properly design the stage and balance things 😭
As for the score, I really wanted to add it but we sadly had no time to come up with a scoring system. Even then, I wanted to at least include some stats at the end for boasting / competitive purposes, but there was not time for that either, so RIP.
Thanks a lot for your kind words and for your feedback!
You’re completely right that the enemies are too bulletspongy at the start. We tried to compel players to powerup through eating and use the spit, but we overcompensated and made some enemies too strong ^^’
As for the absorption area, we considered a similar idea, but we didn’t want the mechanic to be too OP, so we played it safe and decided to only allow eating projectiles with the tip of the tongue. We were hoping learning to aim the tongue would also be part of the fun!
Thanks for playing and for the feedback!!
That’s very weird, we haven’t seen anybody else have issues with the tongue mechanic. Perhaps you were trying to tongue bullets that were not tongable? You can only tongue insects (namely butterflies, bees and fireflies). The rest of the projectiles cannot be tongued, sorry if that wasn’t very clear!
Pretty cool idea! Absorbing a lot of bullets and then releasing all of them at once was pretty satisfying! However, I feel like this mechanic trivializes the game a bit too much, you don’t really need to ever dodge ^^’
I also would’ve appreciated some indicator for the HP, to know how close I was to dying.
Other than that, it’s a cool game, good job getting it done for your first JAM :)!
Wait, you made this whole game while also contributing to Insania during the JAM?? As if one wasn’t enough work already, wow!
Although the game feels a bit like a shitpost, it’s actually pretty cool and the patterns are very fun to dodge! I love seeing some actual dense bullet patterns, which somehow I found rare in this year’s submissions.
I managed to barely beat the game on my first attempt, getting to 0 lives and 1 HP at some point, nothing short of a miracle lol!
Perhaps you could’ve added better feedback when getting hit. I also found it a bit hard to know where the hitbox was at first, although I figured it after a while.
Overall a fun enjoyable experience, good job :)!
Very cool and unique idea!
Perhaps it’s just skill issue on my part, but I found it a bit frustrating to try to get the enemies to hit the destabilized bullets. Maybe they should slow down a bit after hitting your trail, to make it easier to lure enemies towards them.
In any case, the game is pretty cool and feels quite polished, so great job!
Pretty fun game! The concept is well executed and I love little details like the windows you can shoot through!
I would say though, that shooting feels a bit awkward with the slow reload time. Perhaps making the bullets do a bit less damage, but allowing to fire more of them between each reload would have felt a bit better.
Also, the carrot explosive weapon has some loud-ass SFX, I had to lower the whole game’s volume just to not get my eardrums broken by that lol.
In any case, overall it’s a pretty cool and fun game, great job!
Super impressive that you made this with a custom engine in the span of 10 days, and you even included 3D backgrounds, wow!
Gameplay wise it’s fun, although adding some SFX would really liven up the game. Perhaps you could’ve also disabled the debug text at the top left, hahah!
Either way, quite impressive, great job!
Cool game!
Perhaps the physics could be tuned a bit, it feels like it’s super hard to accelerate / decelerate the ship. The turning speed is also quite slow. It also confuses me a lot that the movement directions depend on the ship orientation rather than being always the same, but perhaps that’s just skill issue on my part, hahah!
In any case, good job :)!
What a charming little silly game, hahah!
Maybe I would’ve appreciated if the bullets collided with the buildings, so there was a bit more strategy involved in taking cover to avoid getting shot.
I was worried the weird drunk controls would become frustrating, but surprisingly they didn’t.
Good job!
This is probably the funniest take on the theme I’ve seen so far, LOL!
The game’s pretty fun to play, and I really enjoyed the healing mechanic.
Unfortunately I gave up at the boss because some patterns felt really unfair, plus my game started lagging really bad when something started shooting a spiral from the center of the screen ^^’!
Even so, it was an enjoyable experience, great job!
Cool game!
The unstable mechanics are pretty interesting and make the game quite unique! Although perhaps it starts a bit too hard. I also felt each room lasts for a bit too long maybe.
You didn’t list the music as a 3rd party asset, does that mean you did all those Touhou remixes during the JAM o.O?
In any case, great job!
Pretty cool game! Really satisfying to play, I like the mechanic where killing destabilized enemies transforms their bullets into gems!
Now, I’m not sure if you intended for it to be possible to press both Z and X at the same time. I figured it out near the start and just kept both pressed the entire game, it felt quite overpowered lol
Also, the background music is a bit too short of a loop for the amount of time it plays, although it’s good, it gets repetitive fast.
Otherwise, I really had fun playing this, great job!



