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A jam submission

Divergent PawnView game page

THIS IS NOT CHESS!! Its a Rhythm game! Move To the rhythm and Kill Every One!
Submitted by IncrediBro — 4 hours, 34 minutes before the deadline
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Divergent Pawn's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#143.8183.818
Rhythm#163.3643.364
Fun#292.8182.818
Overall#322.8182.818
Visuals#352.9092.909
Sound#382.7272.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your team size?
1

How did you incorprorate the theme?
The Protagonist is a pawn. Instead of following orders The Pawn diverges to it's own rhythm and Kills the king.

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Comments

Submitted(+1)

Very cool concept!

The rhythm was sometimes a bit confusing to follow, but overall it was pretty nice. I like how you reinterpreted chess into a rhythm game and incorporated the theme.

Maybe you could have made the game a bit less harsh by incorporating lives, since you immediately die if just one enemy manages to get to you.

In any case, good job!

~kiko

Submitted(+1)

Moving on the beat with visuals playing in the background was something that got me hooked for a bit.
Would be nice to focus expand on that movement logic with the rhythm.
Cheers on making a interesting game, Nice Work!

Submitted(+1)

What a unique experience! I love the rhythm of the game, at first it was hard for me even after noticing the rhythm indicator at the top right, but after a couple of games I got the hang of it. I won’t lie to you, I’m terrible at playing the game, but I still found it very fun, congratulations!!

Submitted(+1)

The board animation is a bit dizzying, but it is a good reinterpretation of chess.

Submitted(+1)

Fun concept around chess pieces. Unfortunately, the beat doesn’t match up with the music which makes the game less fun to play.

(+1)

Very interesting idea! I included it in my Rhythm Jam compilation video series, if you’d like to check it out!

Submitted(+1)

Interesting concept, but I had trouble with it. 

I never really figured out what the timing was supposed to be. The sound effects confused me, and the animation of the squares on the chess was a bit jarring.

It didn't seem like it was possible to dodge the projectiles from one enemy (queen?) without moving faster than the rhythm allows.

I did think the way the rook moved was really neat. When it first came on screen I was like "woah, I see the idea now!"