Work like a charm! <3 Thank you so much!!
Dekotale
Creator of
Recent community posts
Thank you for playing, I’m very happy that you liked the experience, I found out why people find it too difficult and one of the reasons is the frame rate, apparently, if the game runs below 60fps there is a lack of coordination and the script reaction is not correct, I think I will solve this problem when the jam ends. What you tell me about the note scaling I have to tweak it a bit, I stop scaling it a bit before the end, but I think maybe I should stop scaling it even earlier to avoid that confusion you tell me. Again, thank you very much for the feedback, it will help me to improve the experience a lot!
Thank you so much for playing! and I am really sorry for the excessive difficulty, the idea was to allow several failures for each life, but time was running out and I could not implement it. also as I see in your video it gives you failures when I should give them for good, I think it is due to the low fps rate. I must correct that and calculate the delay that each one has so it does not happen. your video will help me a lot to improve the game after the jam, thanks for your feedback.
I understand you so much, haha, something similar happened to us. In my case, as I was the one programming, due to work, I had to do almost everything in the last two days, so I think I was able to dedicate very little time to programming and we left things unfinished. It was my first jam using Godot to do it and honestly, I’m thrilled, it’s my main engine now and I’ve realized how fast it is to prototype with it. Congratulations on managing to get the game out on time! I loved it.









