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Dekotale

186
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1
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17
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25
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A member registered Jan 26, 2016 · View creator page →

Creator of

Recent community posts

Thank u <3

Thanks! And actually, yes, the lights flicker when the power is about to run out~ We didn't want to dim them since we were limited to a very specific color palette, so we opted for flickering instead.

Your message made us smile more than you can imagine :'3 We're so happy to hear he enjoyed it! Please give your son our regards from both of us!! (~o ̄3 ̄)~ <3

This game is so addictive, and, of course, this is so serious!! I loved it! is so funny that you launch yourself hahaha I love it. my record is 55 :')

Waaah your intro is soooo coool!!! (and your game so addictive I was playing a lot hahahaha) thanks for the feedback!!! (°◡°♡)

I'm in love that you realized about the lanterns!! T^T I almost thought nobody will see it!! :'D

And yeah! hghostt is really talented >:3 <3

Thanks for the feedback!!! <3 We wanted to add more features, but we decided to limit the scope and take some time to polish it up a bit more >.<

About the win screen in Spanish... did you see the rest of the game in English  and was just that last screen in spanish?? I haven't been able to reproduce the issue :0 but thanks for let us know ;3

wait... Matt Smith? o.O

Trget eliminated!! Weee!! ( •̀ ω •́ )✧ great concept and cool game, I liked it! >.<

Loved that visuals and music!!! wow! I felt a bit lost and can't finish the game, but looks really cool and beauty.


Best part: the bubbles, very serious

It felt a bit buggy, like both modes were happening at the same time... does that actually happen? Anyway, I still managed to get some good scores. It’s a really interesting game, and the text is super funny. That worker really represents me… hahaha <3 congrats on the game btw

It is the Juniper Dev hat! hahaha I love that

I just wish the Godot logo wasn’t what kills me >w<

A small tip btw: in Godot you should set the stretch mode to viewport or canvas_item and set the aspect to keep or keep_height depending on the case. I say this because in browsers, like in my case, if you have zoom enabled, the game doesn’t display properly.

Hope it helps >:3 congrats on the game <3

Weeee!! hamster mate game!! >.< Loved the game, the spiky ball is god tier hahaha, congrats! <3

My brain sees numbers going up and just can’t resist it, I like it >:D

Really good game overall! At first it was a bit painful for my wrist having to spin with the mouse, but then it gets so satisfying... The progression is really well balanced. Congrats on the game! <3

awww thank you very much!!!

We're hamster mates now!! >,< We both had fun making our games, of course!!

I gave yours a try, and it doesn't look bad at all!! It's a really cool game!! Congrats >:D It was a bit difficult for me though, I only reached 98m hahahaha, but it was really fun. I'd love to see a speedrun of it! >.<

Loved the concept of having a watch that lets you "spin" the clock and control time :D

Great game overall! I think the coyote time could be adjusted a bit to be more forgiving. The visuals are nice too, but the solid green color made it a bit hard for me to see the edges of the platforms. (ー_ー゛)

Congrats on the game btw <3 hope my feedback helps to improve it! >:D

It's an interesting game! It's definitely got a very "seriousness" vibe, that's for sure. job, important top secret documents... wow, thats serious man~
The controls felt a bit complicated to me though. They're realistic, yeah, but also pretty hard (might just be because I'm terrible at flying drones :P)

Really good game overall, but I honestly think it'd feel even better with slightly simpler or more forgiving controls. I also felt like the colliders were a bit too strict—I kept crashing into everything hahaha. Don't be afraid of a little clipping! >:D

Even so, really nice game, congrats! (~o ̄3 ̄)~ <3

I really liked the concept!!! OwO The pigeon looks so serious... (。ŏ﹏ŏ)

Really nice job! It honestly feels like something that would've been super hard to make in just a week, congratulations!! >:3

I'd say I was missing a bit more feedback when I got attacked. It took me a while to realize the "Incoming Attack" text was showing up under the enemy. I think it'd be really cool if both characters took a bit more time to play out some little attack animations >:D Congrats again on making this!

It's a fantastic game!! I was really impressed by how much you managed to get out of the core mechanic. there was a moment that I realized I had to use boxes to press the buttons was likeee... 🤯 wow!! the level design is great! >:3

Congratulations on such an awesome game!  I loved it!!! 

<3

Muchas gracias!! \>-</

muchas gracias!!! jajaja pues son ideazas muy graciosas, pero me quedé muy justito de tiempo, si actualizo en algun momento el juego tras la jam pensaré en introducirlas :3

Muchas graciaaas!!! puse la descripción por si acaso alguien se sentía perdido, quise dar algo de narrativa en esa parte también ya que me puse como limite no usar texto ni mas de 8 colores en el juego :3 te agradezco mucho el feedback!!!

¡Que bien sigue la temática de la jam! y se siente genial de jugar oye, ese zoom de cámara da mucho gustito >.<

Como consejo diría que pusieras un pequeño delay de 1 segundo entre foto y foto porque si haces los 5 clicks muy rápidos ganas el juego instantáneamente XDD

Oye un juego muy curioso, me han hecho mucha gracia los diálogos, cuesta un poco ver donde poner las piedras... es como que solo me dejaba ponerlas arriba a la izquierda no en lo marcado en la imagen como tal... pero al final lo conseguí :D... me pregunto si se enteró el jefe...

Muchisimas graciaaaas!!!! <3 

Ayyy me alegro muchisimo >w<!!!! y muchas graciaaaas :'3 no suelo dibujar pero lo pasé muy bien haciendolo <3 

Muchisimas graciaaas!! me alegra que te haya gustado :3

Muchas gracias! me autoimpuse el no usar nada de texto, quería añadir una pequeña guía al principio pero me quedé sin tiempo :P

Wah, tremendo, no me esperaba que acabase así >.< está muy chulo, me quedé atascado en el laberinto un par de veces pero al final se soltó :D 

que MONO (badum tss) te ha quedado el juego, nah pero en serio, está genial, no conocía el libro de el idioma de los gatos pero me lo apunto ya mismo :3

(2 edits)

Ay.... me he sentido muy chiquito jugandolo... que cosa tan... bonita... y... wow... no sé si ha sido buena idea jugarlo antes de ir a la cama pero, en serio, arte precioso, ambientación maravillosa... no me esperaba para nada ese final, mis dieces, enhorabuena por tremendo juegazo <3

ESTO ES UNA OBRA DE ARTE!!! I mean.... por favor.... que narración TAN bien hecha, que bien escrito está, es que es POESÍA hecha videojuego, de verdad, lo he disfrutado muchísimo, gracias por crear tremenda maravilla <3

Chulisimo!!! me he reido bastante con algunas de las frases, y encima me llevo tremenda receta.. ñam ñam 

Está muy muy chulo!!! que bien integrado con el tema y el modificador! ¡Todos hemos sido ese cerdito! jajaja, me encanta de verdad, enhorabuena por haberlo hecho tan bien y tan rápido! :O

Que maravilla de juego que habéis hecho!!!.... el arte es increíble, y que bien escrito está todo, que gusto da leerlo de verdad... mis dieces absolutos! >.<

Such a lovely story I really enjoyed it!!  Its incredible how good everything looks overall :D and the dialogues are so nice to read and very well written. Congratulations for this game! >.</

Tremendo juegazo, visualmente se ve increíble, me ha tenido enganchadisimo la verdad... el control se siente super pulido, la música y el sonido le va muchísimo, y esa ambientación... wow... *-* nada que añadir, un solido juegazo de jam, enhorabuena!!

Work like a charm! <3 Thank you so much!!

The .x86_64 file should be enough! (。•̀ᴗ-)/

I just tested creating a build using GitHub main and it works without any issues, just make sure to check the embed PCK option to have a single functional executable (✿◠‿◠)

can we have a linux build?