Thank u <3
Dekotale
Creator of
Recent community posts
Thanks for the feedback!!! <3 We wanted to add more features, but we decided to limit the scope and take some time to polish it up a bit more >.<
About the win screen in Spanish... did you see the rest of the game in English and was just that last screen in spanish?? I haven't been able to reproduce the issue :0 but thanks for let us know ;3
It is the Juniper Dev hat! hahaha I love that
I just wish the Godot logo wasn’t what kills me >w<
A small tip btw: in Godot you should set the stretch mode to viewport or canvas_item and set the aspect to keep or keep_height depending on the case. I say this because in browsers, like in my case, if you have zoom enabled, the game doesn’t display properly.
Hope it helps >:3 congrats on the game <3
awww thank you very much!!!
We're hamster mates now!! >,< We both had fun making our games, of course!!
I gave yours a try, and it doesn't look bad at all!! It's a really cool game!! Congrats >:D It was a bit difficult for me though, I only reached 98m hahahaha, but it was really fun. I'd love to see a speedrun of it! >.<
Loved the concept of having a watch that lets you "spin" the clock and control time :D
Great game overall! I think the coyote time could be adjusted a bit to be more forgiving. The visuals are nice too, but the solid green color made it a bit hard for me to see the edges of the platforms. (ー_ー゛)
Congrats on the game btw <3 hope my feedback helps to improve it! >:D
It's an interesting game! It's definitely got a very "seriousness" vibe, that's for sure. job, important top secret documents... wow, thats serious man~
The controls felt a bit complicated to me though. They're realistic, yeah, but also pretty hard (might just be because I'm terrible at flying drones :P)
Really good game overall, but I honestly think it'd feel even better with slightly simpler or more forgiving controls. I also felt like the colliders were a bit too strict—I kept crashing into everything hahaha. Don't be afraid of a little clipping! >:D
Even so, really nice game, congrats! (~o ̄3 ̄)~ <3
I really liked the concept!!! OwO The pigeon looks so serious... (。ŏ﹏ŏ)
Really nice job! It honestly feels like something that would've been super hard to make in just a week, congratulations!! >:3
I'd say I was missing a bit more feedback when I got attacked. It took me a while to realize the "Incoming Attack" text was showing up under the enemy. I think it'd be really cool if both characters took a bit more time to play out some little attack animations >:D Congrats again on making this!











