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Mallapp Studio

A member registered Jun 27, 2020 · View creator page →

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Recent community posts

thumbs up for using the godot player sprite


Pro-tip: don‘t spend all of your bullets at once :)

But seriously: thx for playing and for the comment!

Thanks! The Ammo drops at a constant interval, there is a 10% chance of getting health instead if ammo. If you are on low ammo, there is always ammo (no health drop) and vice versa. So I did try to be not too rng-heavy… The intention was to give you an incentive to save some bullets and aim carefully and also to have phases in the game where you have to dogde without shooting to get to the ammo drops. 

But it‘s great to get feedback so thanks a lot!

Nice catch! Thanks for letting me know, I fixed it. Your score of 2773 will probably be world record forever :)

Well done!

Impossible to beat ;) well done

Very nice! The acid bomb is really helpful :) and the aliens do look nasty. Nice sound and music as well

Thank you! Wave 14 is more than I ever reached, so congrats :) Music is for sure something i need to add in future Trijam games... It makes such a difference...


Thx, yes I agree, music makes such a great difference. But you know, the 3h limit was not on my side this time :)

Thanks, appreciated! They actually do look like microcontrollers lol. That's just a coincidence though, I just put some pixels together in way that looks  a bit like an enemy without thinking too much...


Thank you!!

Amazingly creative idea, love it!

Thanks for playing! Yes sorry for the bug... no idea what's happing and can't update until the rating is over...

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This game is fantastic! You had me with the dancing mushrom in the beginning. The Menu Music is so good. And then the juicy gameplay with the satisfying "confine" mechanics. All around just hats off to you.

Thanks for playing and for the feedback, much appreciated!

Good idea, gives the player an incentive to always mind the ammo... thx for playing!

Thanks for playing! Strange issue, but it's the same with me... couldn't fix it in time unfortunately... Scrolling with the mouse wheel makes the guy move again. No idea what's the issue...

A really interesting and new approach to a bullet hell, i like it!

Very well polished, simple but great visuals, nice sound effects.

Very well polished and outstanding sound design & music!

Took a minute to understand that the player is confined to a circular area, maybe you could add some visual clue? Second, personally I was a bit confused by the debris flying into the player (collecting). It looks really nice but I always kind of thought they are bullets which I need to avoid.

Having said that, very very fun to play, well done!

I agree.

Thx for playing and for the nice feedback! Fully agree about the sideways movement... I wanted to aim for a high difficulty but you still should have the feeling that you actually have the player under control :) 

Thanks, yes in the end I couldn't even complete the game myself which should be a clear sign that it's a bit too difficult :)

Thanks for playing and for the feedback! I agree and I feel the same about the sideways movement

love it!

I love it, nice and simple, but very engaging

Interesting game mechanics, nice visuals and sounds, well done!

The only only thing I'm missing is some juicy feedback when hitting the crab (sound or visual).

Nice and juicy! Very very well polished, nice visuals (I do like pink).

The only complaint I have is that the player movement is a bit too slow for my taste. I would really like to move  faster 

Yes it's important to keep that water flowing into the monitor, otherwise the capacity will drop 😅

Well done for a first game jam! The only complaint I have is that sometimes the bandaids don't stick. Other than that nice & simple!

What a great idea! I like the cute graphics, tha calming music and the simple but interesting gameplay.

Thanks for playing! yes there‘s no pattern just random… one of the things needing polish lol

10/10 game of the year

I love it! Such a simple but great idea and very well executed. I could really see this developed further as a mobile game... some quick ideas: indicate the waiting times and somehow punish the player when some cars have to wait too long; more levels with more complex crossroads, add some trains, add people crossing the streets... etc etc huge potential there :)

Did play single player only, but I like it! Multi player could be really fun to play as well

I like that you add many different mechanics, doesn't get boring!

Cool thanks so much for playing!!

thanks for playing and for the feedback!