It was fairly fun. I feel it'd be more interesting if as time progressed, instead of just spawning more enemies you spawned enemies with more complex bullet patterns... Though then you'd have to balance the reduced amount of enemies with how many of them you can "collect."
Play game
Neobum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #7 | 4.526 | 4.526 |
AUDIO | #15 | 4.105 | 4.105 |
FUN | #17 | 4.211 | 4.211 |
OVERALL | #18 | 4.158 | 4.158 |
THEME | #30 | 4.000 | 4.000 |
CREATIVE | #56 | 3.789 | 3.789 |
VISUALS | #63 | 4.000 | 4.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
There is a 10 second timer ticking down,
every time you kill a white enemy, you get a second back. If the timer runs out you die.
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
https://www.youtube.com/watch?v=cge1QAxgWXg
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://austinlight.itch.io/
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