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A jam submission

Rapidfire DungeonsView game page

A new encounter every 10 seconds!
Submitted by Stegersaurus (@StegerGames) โ€” 10 minutes, 3 seconds before the deadline
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Rapidfire Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#683.6923.692
FUN#713.6923.692
EASY TO GET INTO#1003.8463.846
OVERALL#1033.4623.462
AUDIO#1063.3083.308
CREATIVE#1633.0773.077
VISUALS#1872.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Spawn rates of enemies are a maximum of 10s, and every wave spawn the generated difficulty rating is pumped up.

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
Music
"Cyborg Ninja" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Daniel Steger
Stegersaurus Software Inc.
www.stegersaurus.com

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Comments

Submitted

Great use of squares :)  Fun to play.

Submitted

This is the first game I played where you both can die and where I don't constantly die. So, either I'm getting better or your game nailed the difficulty for me :)


I like the simple aesthetics and music as well as the gameplay. It is simple but effective :) It might be a bit easy for some people but that is not a problem for me :)

Submitted (1 edit)

Like everybody else, I think the procedural generation here is awesome. On that it's a 10/10.

The game overall is pretty fun too and I like the minimalism in the visuals. I don't know how to put it into words but it felt a little hard to move and shoot at the same time. Maybe shifting the velocity of the bullets with the player's movement might make aiming a little easier?

Submitted

This had a whole lot of variety in the enemies and their ai -really added a lot of variety!  Around wave 12 it started getting intense!  Had a lot of fun playing this -great work! :D

Submitted

Interesting game with a wide range of enemy types. The art style is clean and beautiful, and pairs super well with the music. If you can introduce some weapons/abilities to the game, that would be awesome. Overall a neat game!

Submitted

Really nice graphics design! The gameplay is also very fun! Only thing that it's not really responsive are the controls. Well done :)

Submitted

An unusual amount of inertia in the player-controller, but it seems well-judged and isn't slippery enough to make it tougher than it needs to be; aesthetic is simple but, importantly, clear. A nicely put together game. :)

Submitted

I really like the movement, it's physics-based, right? It gets chaotic when a lot of enemies spawn and it's fun.
Compared to other similar games there seems to be good enemy variety.
The sound effects have a bit too low pitch I'd say (or maybe that's web build's issue) and the colours seem a bit random.

Developer(+1)

Yes it's physics based. I probably could have given the player some more friction but I think bullet spacing keeps the slideyness acceptable for now.

There's a lot of enemy variety because the bullet patterns are procedurally created. The colours are pretty much random and not representative of the enemy abilities. It was on my todo list but I only had time to make enemies into colored squares at the 11th hour.

Submitted

The controls were surprising - like driving on ice! I'm used to tighter controls in a game about avoiding bullets.

Great job getting your game submitted!