Art is very well done. Game concept is fun, and challenging. (I had the sound off at the time, though, so can't comment on Garug's music)
Recent community posts
Anyone else having strange results on their itch.io dashboard analytics for this jam's game?
The number of ratings my game has apparently received is larger than the number of plays, according to the analytics page, which is weird. It's happened once before, that there was indication of more plays than the analytics page registered, in a non-jam game. Sure, friends might claim to have tried it when they really didn't, but in that case they'd offered pretty specific feedback, on that one.
Thanks for giving it a try. I'd planned to add music, and sound effects, but ran out of 'steam' toward the end of the weekend, after trying to track down some bugs to fix problems already there.
Thanks so much :)
I think I'll add some sound (I'd been going to, and had some sounds picked out, but ran out of time while chasing down a different problem).
The jumping while running thing is also in the queue to attempt. :)
Thanks for trying it out. :)
When I tested the game (trying to get rid of the worst of the bugs... ), I found that if I hit space and A or D at the same time, Doggo will do a sort of run-and-jump combination. It's not elegant, but it might be close.
Another noob question. As the topic asks, is there planning to be a Mini Jam concurrent with Ludem Dare? (I'd expect the answer to be 'no', given that Ludem Dare is advertised on the Mini Jam jam pages.)