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A jam submission

Mech's Need Love Lives TooView game page

Submitted by Last Bit Media, eanderson, Zanatu73, BajanNomad — 2 hours, 54 minutes before the deadline
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Mech's Need Love Lives Too's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#313.3533.353
Audio (Does not apply for Physical Games)#323.0593.059
Overall#423.1183.118
Fun Factor#472.8822.882
Visuals#483.3533.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Team

Did you use any third party assets, if yes what assets did you use?
Gundam Model - Ethan savage

Did you use choose from one of the optional secondary themes?
No Weapons Allowed

Does your game contain 18+ content (Nudity, Gore, Language)?
no

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Comments

Submitted(+1)

Fun little game! I love the imagery of the scenes and the story. Would be fun to see more! Good job!

Submitted(+1)

Nice narration and story telling.

Submitted(+1)

An interesting spin on the theme and a nice premise for a potentially larger game.

PROS:

  • The models are pretty well designed (especially the main player character bot) and visually seem to fit their rolls in the story well.
  • When the music felt timed to the story beats it actually added a lot of emphasis to what was happening at the time.
  • Cool to think outside the box of what a typical mech game is or looks like and it's neat what you came up with.

CRITIQUE

  • The first song to play as the game starts is super intense and then when it ends the music goes back to something far more mellow. This was opposite of what the story was doing since you start out just idling in an office and then you get sent on a super special mission. I would have preferred the opening music to be the mellow stuff and then when I get briefed on the mission it swaps over to the intense stuff to ramp up the anticipation.
  • The static imagery for each of the scenes would definitely benefit from some updates as the dialog plays out. Even something so little as the ability to see the player character's face as certain things happen and see the goofy eyes on the front of that mech react to the next story beat would definitely elevate the experience.
  • The artwork for the environments and the individual mechs was cool, but they ended up just looking really cool in T-pose rather than looking like they were nicely framed in the environment to give context to the game/story so the static imagery for context of the story ended up feeling off as a result.
Submitted(+1)

That was very well written, definitely felt like the main character was an actual character! Would like to see more :)  

Submitted(+2)

Liked the different locations/scenarios, well done team for the collaboration here!

...and I can make my little robot PINK!? 🔥


Submitted(+2)

Love the visuals (especially the cafe scene, that lil robot sittin on a bar stool was so cuuuuuute!) and would definitely like to see where the story goes.  What was there was very well written, although it could get a little hard to tell if someone was talking or if it was general narration.

Submitted(+2)

Great visuals for a visual novel :)

Host(+2)

A very pleasant little tale!

Submitted(+2)

Nice idea! I liked the customization at the start, and some of the writing was quirky. 

I think to improve of, some of the dialogue needs proper tags as to who is saying it (or none if it's the narrator.) 

Good job!

Submitted(+2)

Nice work! The concept is clever and funny, and the main character is very cute. :)

Submitted(+2)

this is adorable and fun, very much enjoyed