Heyho, Sesquipedalian!
When the demo is finished, I'll have polls about future Pleasure Pizza missions (and the clients you bring the pizzas to) on our Patreon. So, many kinks are possible, but that said, I generally prefer to draw girls :)
Have a sexy weekend and stay funky!
Dez
Dezue
Creator of
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Heyho and thanks!
2 out of 3 is a pretty good rate XD
I think the web export is particularly useful to have just because it makes playing so much easier for potential players.
Re-working your engine to fit Spine animations is too much, I agree with that.
As for the cutscenes (with or without dialogue), I was heavily thinking of Skald: Against the Black Priory, if you happen to know that game:
https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/
For example these ones:

That's the first game that came to mind mind when I learned about your engine :D
Stay funky!
Dez
Heyho!
Just wanted to throw in my top 3 feature requests here as well :)
- Sprite sizes bigger than 64x64
- Export for web (HTML5 style, very important for gathering interest in an indie project)
- Support for Spine animation files (that one is not as important, but useful nonetheless)
I haven't found it in the feature list, but I assume the engine will be able to display cutscenes/full screen pictures, maybe with a dialogue window or something like that?
Happy deving and stay funky,
Dez
Heyho, iwaza!
Sorry for the late reply and thank you for your valuable feedback!
We've already tweaked the jump indicator in the latest playtest and are tweaking the jumps to be more consistent overall. You're absolutely right that it's too hard to reliably control.
Thanks again for playtesting and stay funky!
Dez
Heyho, FewKinks!
Thanks for playtesting again, I'm really glad you like the improvements on the charge bar (and that you let us know about that, that really helps a ton!) :)
We're working on finetuning the jump to be more controllable as we speak!
Still, the Getting Over It moments are part of the game hahaha
Have a sexy week and stay funky, mate!
Dez
Heyho, Dr. Fragenstien!
Thanks for playtesting and glad you enjoy the game's progress! Our current task is to make the jump more consistent overall (and adding new rooms and lewds, haha), so stay tuned for the next version! Would love to hear your feedback again.
Have a sexy weekend and stay funky,
Dez
Noooooo GreedyRadish, don't skip it yet! :)
We're working hard at finding the perfect difficulty to get the juices flowing (and the blood pressure at acceptable levels) and having a nice rewarding game experience, so the difficulty curve will become more smooth in the future.
Enjoy your weekend, thanks for playtesting and hopefully see you again at one of the next updates :)
Stay funky!
Dez
Heyho, C3realK1ller!
The first thing to do is to re-arrange the blue tiles in the small screen so the big lines on them match up. After that, 5 of the blue tiles sorta connect to the symbols in the circles (the teeth patterns, a coin and a slime helmet). These are the things you have to place in certain spots in the big screen.
On the blue tiles, there also are little symbols. They give you a hint about where to place the things (little hint: It's an 'edge' case ;).
Hope this helps!
Thanks for playing and stay funky,
Dez
Heyho, limins101!
I have a couple hints there:
First, try to bring some light into dark places...
Second, all six mimics need to be fed correctly (at the same time). The symbols on the wall will give you hints for their favorite diet...
Third, one torch needs fire to be lit...
Hope this helps!
Thanks for playing and stay funky,
Dez
























