Ah I'm sorry about the frame rate. I had no hand in the ports so unfortunately I'm at the mercy of the publisher. I do pester them to get it fixed but their replies are usually "no" :(
SpaceMyFriend
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Oooooh!! Ok it took me a second to figure what was going. It didn't register at first that my ball was moving around the room as well (which should've been obvious to me because of you know....curling). I thought I was just shooting the bad guys. Ok this is cool! Very effective graphics. Snappy satisfying sound fx. My only critique would be, maybe add a background that makes it easier to tell that the player is also zipping around the room. And then a scoring mechanic. Cause this was really fun! Very polished. Nice job!
Top notch visuals and music! Platforming was tight and precise and really fun! But the checkpoints could've been a bit more generously placed in my opinion. This lead to having to repeat easy sections only to die at a difficult part. The other thing is the screen only fit when I zoomed out my browser. Very minor. But overall this was an excellent submission! Nice job!
If you're a player and didn't have fun, go back to the game and take it sloooow. I went in thinking I had to go up as fast as I could and I did not have a good time this way. But then I saw all the glowing reviews and I figured I missed something. I didn't realize the screen only moved up when you move up and I could take each platform one at a time. With this new perspective I HAD A BLAST! Really fun addicting gameplay and nice art. I may be just bad at it but there were a few times where I thought platforms where unfairly placed. But overall super job on this!
Love this game! Music and sound fx are super snappy and fun, and coupled with the art, the game is very charming! One little critique that comes to mind: it would be nice to be able to see how many hits are required to remove a shield. Unless it's the same every time. But maybe that would remove too much of the difficulty which I think is in a good spot. But overall I loved it. Nice job!
Thank you for playing and the detailed feedback! Yeah even now, my brain is confused by where I need to place tiles to get a combo so that needs a rework for sure. Right now scoring is very basic. 50 points for placing a tile, and 100 points if you combo two buildings, and then 50 points for every tile that's not a spike. But I juuuust implemented some chaining combos where you can plan out a huge group of buildings, and then when you fire off the first combo, the others fall in place. You can do that now but it doesn't give any extra points. But yea! A list to be able to see all available combos will be added :) Thanks again for the kind words!!
I definitely played this game the longest so far... I got 325. I loved it. At first glance it's a cute juicy little highscore chaser, but then I started forming little micro strategies each time new bits spawned. And then those strategies went to crap and I had to improvise through these tiny little openings where I had almost blocked off a path to the last few bits. So good. Nice job!!
Wow I really like this! Once I figured out was going on, I was having lots of fun. I especially loved the use of the theme in this. The decision to sacrifice a resource producer for a quick surplus was even more weightier because of losing that plot of land permanently. And the art and music were super top notch. I suggest sharing this with roguelike communities as I think it seriously fills void in that genre. Nice job!