Play Trailvoid
TRAILVOID's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity + Theme | #5 | 4.480 | 4.480 |
Music + SFX | #8 | 4.080 | 4.080 |
Visuals | #8 | 4.400 | 4.400 |
Gameplay | #17 | 3.720 | 3.720 |
Fun Factor | #18 | 3.680 | 3.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked the music and how the game looks, nice details! Took a little while to figure out the game play and I think it was a little too hard from the beginning too.
Woh this is good! From the visuals to the music/sfx to the theme use, top scores! The mix of being zoomed in and the unforgiving hit boxes felt a little bit too hard at first but I think the game would be too easy if it was zoomed out. Super nice job from everyone involved!!
thanks a lot!
This was super hard haha. Very nice graphics, sound, polish, and use of the theme.
The right mouse button to get back into it started to be a little annoying. It might be better if you could just instantly restart zoomed in and toggle the zooming in and out whenever you hit right-click.
ye sorry for that, it also just could have been LMB. thanks for playing :>
very polished
thank you
The level of visual polish here is unbelievable! This looks and feels like a full commercial release, polished over weeks and months.
thank you :>
Really fun! Frequent dying wasn't awful thanks to the quick respawn and tiny level size. Love a mouse-only game! Very cohesive and polished, you can tell there's a lot of creative power and effort behind this game without looking at the credits. Awesome work!
thank a lot!
Awesome! Being able to retry the 2nd ship without having to do the 1st one over again would make it less frustrating to have to redo some levels a bunch of times
Super cool mechanic, although I found it really really hard. But i'm normally pretty bad at these games lol.
Really fits the theme and the level of polish is insane!
However, I had a hard time already on the third level, maybe allowing to hit the wall once or making the hitbox smaller would make it a bit less frustrating as the timing on some of the turns were really small (even in slow motion)
Interesting! it seems like the third level is where a lot of people get stuck. I feel like making it so you can hit the wall once would cause more problems since it would throw you off. I feel like some of the timing windows are a biiit small but also ive played these levels like 50 times so idek if i can judge them. Thank you for the kind words and suggestions :)
Okay this game is incredible. It took me a hot second to figure out what was going on, but once it clicked, I had a blast. I love the combination of fast-paced action and puzzle-solving! Normally I'm not the biggest fan of puzzle games (mostly because I suck at them), but I loved this one and playing it from start to finish was an absolute joy. 10/10 for me. Also, the music is absolutely bumping
tysm :>
A very tough game mechanically, I feel it could have been slowed down a little bit to make some of the tight turns a bit easier but on the whole a fun package.
Dang... This is hard! I could not go past the second stage. The scrolling simply puts me off I can never aim properly. After 30min trying I simply could not continue trying any further.
And then I found about the slow motion and everything changed! Amazing!