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TurdBoomerang

413
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A member registered Mar 13, 2019 · View creator page →

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Chasing that big 1 mil 😎

There's a new sheriff in town!! 🤠

You're on a hot streak, brook. Every pico-8 game you release is gooood.

Is there a known world record high score for MATRISNT?

Every time I launch the game, I set the resolution and windowed mode - and every time I load the game, it resets to fullscreen and the default resolution. Am I doing something wrong, or is this a bug?

I'm glad you liked it enough to come back for a second helping! Thank you for playing!!

I'm so glad you had this takeaway. I know sokoban puzzles are more suited to the tightly-choreographed single solution style, but I really love the immersive sim "toolbox" approach, so I try to inject a little of that into everything. Thanks so much for playing, and for leaving such a thoughtful comment!

Thanks for giving it a spin! There are only 10 levels in total, so you were almost at the finish line!

Thank you! 🪼🦀🌊

Thank you! Puzzle script doesn't support music out-of-the-box (and this was my first puzzlescipt game!) But maybe I will try to inject music into the compiled html - or port the game to pico-8 in the future.

Thank you! Your feedback on the sea creatures is helpful, I have been on the fence about sinplifying or clarifying, so this is a good data point!

Thanks so much for playing!! 🦀🦑

I spent some time hitting my head against some of the limitations of puzzlescript - and ultimately decided to take the hit on the "authenticity" score for a chance to learn puzzlescript and submit something. Oh well!

Thanks so much for your thoughtful feedback - I always value your opinion!! One of the biggest notes I heard during testing was that the jellyfish movement behaviors were a little unclear, and that some of the puzzles were too long. Did the jellies give you any trouble? And do you see any merit to breaking up some of the levels into smaller chunks?

I played through the first four levels, but I'm not 100% sure I understand how to play. It felt like there was an invisible path that weaved through each image that I needed to discover by moving the mouse and observing the ghost's expression - but it was never exactly clear if there were other clues to follow. I like the idea a lot - but if there was a consistent solution or expected approach, I didn't find it 👻The art looks great!

This is a fun idea! The mower rotated extremely quickly - I found that I was basiclly stopping at random and hoping I was facing the right direction. Based on the other comments, this might be a problem with my old man reflexes, since lots of other players had no difficulty piloting the mower!

Thanks for playing! I don't think puzzlescript supports animations - although I could be wrong, since this is my first puzzlescript game! Maybe it would be worth porting the game to pico-8 or some other platform in the future to give it some juice!

I really do love your idea here! I have seen other takes on the "gentle nudge autonomous agents" genre, but I love how much detail you expossed about the goals and decision-making.

I love this idea! I had a hard time parsing the text and numbers - but I understand that's a limitation of the 64 x 64 resolution, and you packed a heroic amount of detail and info into a tiny window.

I wouldn't mind a "beginner" mode, that either runs way slower or is completely turn-based. I understand how the weapons, enemies, weaknesses and abilities should work in theory, but it's a lot for my brain to parse the symbols and their interactions in real-time. I love that this is deep and complex, but I'm ashamed to admit I need a little bit of an on-ramp to understand what's happening.

I did notice that the animation speeds up if the game is left idle, and doesn't necessarily reset when I start/restart the game. Not sure if that is by design!

I continue to be a huge fan of your work! And I might keep this in my back pocket to return to periodically until I have time to wrap my head around it! The art is great, the UI is clean and polished, and the lane-swapping mechanic of brainrot mobile ads feels really cool and purposeful here. Well done!

Neat!

I was suprised that the lightbulb button auto-filled a tile, and locked it in. It's my own fault for pressing an obvious "hint" button, but it would be nice if I could "remove" the hinted tile to try the solve on my own.

Nice little implementation of sukoko :)

What a vibe!! Obviously the gameplay is nothing new, but you wrapped it up in such a gorgeous package. And your implementation was buttery smooth too. Well done

Wow, this is good. The gameplay is solid, but the visuals and sound were unreal! This is so, so charming - I love that there is a unique cutaway for every type of terrain.

This rules! There is an insane amount of variety here! I played for 10 minutes and was regularly seeing new art and challenges. This is hugely creative and polished. I am officially a huge fan of your work, and I will be eagerly waiting for your next game.

Fantastic idea. And it's a huge achievement that you built this in 2 weeks for a jam! And it's super polished in terms of art and sound.

The actual gameplay is pretty slow - it felt like most of my cards were food/water/items that the AI immediately picked up. And that meant that I don't think it was every hungry or thirsty.

This was a hoot! Solid idea, with lots of variety - and I love the extra performance you can squeeze out of strategically jumping!

This is super fun and addicting! This is a fantastic idea for an idle game, and I love that you added some nuance with the water growth and base defense.

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This was a so much fun! I wanted to play a few levels, and I wound up playing the entire game!! I loved the expressiveness of the worm animations, and the frantic bite-sized execution challenges.

You crammed a lot of pinball into a tiny screen! I like the little touches like the drop shadow behind the text, and the way the "Play" button has an animated fill when you hover with the mouse. And it seems like there is a lot of nuance to the scoring system!

I did find it a little odd that the game sort of played itself - but I'm not sure if that is standard in a lot of pinball games! After I hit the ball, it bounced around on the left side for a few minutes, racking up 42k points and upgrading twice without any input from me.

Thanks for giving it a spin anyways! 🦀

Thank you for playing! I spent an embarassing amount of time trying to make the tentacles work correctly haha.

Thanks for playing!! 🦀

Thank you! Puzzlescript has a few color pallettes baked in - I picked Amstrad!

Hi,

We are grateful that you felt so positively about our game. I will need to remove the linked video. The Tidal Bout team is unanimously in favor of more diversity in media, and we don't want to associate the game with culture war content.

This rules! I can't wait - this animation is awesome

Incredible! I love the poor flailing blue crab being swept away in the background. Thanks for bringing this to life in a new medium!!

I love sirmilkman and I love solitaire, so this was a good day!
I love the ritual of moving cards back and forth to stack them. Very good!

Incredible.

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This makes me very happy. I found all 3 endings! (🐱🍎)

Maybe it's nostalgia, but I loved the setting, It seems like you went to great lengths to create the atmosphere of a supermarket (from a kid's perspective) with the ambient sound and texturing. And this is totally the kind of game that a bored kid dreams up on a dull shopping trip with mom and dad.

Based on the previous comments, it seems like you're aware of some of the gameplay jank - but once I figured out the "shift-to-stop" trick, this was a quick, breezy, fun entry. Nice work!

I have seen so many polished, rock-solid pico-8 games from you that I sometimes take them for granted. This is another one with the signature Achie charm and craftsmanship!

I love this concept, and your implementation is really satisfying - particularly the scoring. If I could have any quality-of-life changes, they would be the ability to see the rules alongside the gameboard (so I can stop flipping back and forth) and maybe a "par" score for a generated level, so I can guage whether I am improving over time.

But without any changes, this is a pico-8 gem! It was one of my most-anticipated entires, and it did not dissapoint! I continue to be a big fan of yours!

Delightful! I have played cursor mazes before, but I have never seen one where you can click-and-drag different objects in the game world (like keys) as a part of the solution. This made this feel a lot more like a toybox. Nice, creative approach.

This is so cool. This is my favorite design that I have seen in the jam so far!

I love how seamlessly you transition from visual novel style dialogue directly into combat. I love the unique turn-based positioning and swapping combat - which also hits the theme out of the park. 

Obviously this is incomplete, but what you have here totally rules. Incredbile work!