Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I spent some time hitting my head against some of the limitations of puzzlescript - and ultimately decided to take the hit on the "authenticity" score for a chance to learn puzzlescript and submit something. Oh well!

Thanks so much for your thoughtful feedback - I always value your opinion!! One of the biggest notes I heard during testing was that the jellyfish movement behaviors were a little unclear, and that some of the puzzles were too long. Did the jellies give you any trouble? And do you see any merit to breaking up some of the levels into smaller chunks?

(+1)

Honestly, I thought the levels are in perfect order, each mechanics seems to have an introduction level then a few that complicates, adds stuff back in. Jellyfish were “tricky” to figure out, but I do believe it is just them touching end of turn is what converts them.