I love this idea! I had a hard time parsing the text and numbers - but I understand that's a limitation of the 64 x 64 resolution, and you packed a heroic amount of detail and info into a tiny window.
I wouldn't mind a "beginner" mode, that either runs way slower or is completely turn-based. I understand how the weapons, enemies, weaknesses and abilities should work in theory, but it's a lot for my brain to parse the symbols and their interactions in real-time. I love that this is deep and complex, but I'm ashamed to admit I need a little bit of an on-ramp to understand what's happening.
I did notice that the animation speeds up if the game is left idle, and doesn't necessarily reset when I start/restart the game. Not sure if that is by design!
I continue to be a huge fan of your work! And I might keep this in my back pocket to return to periodically until I have time to wrap my head around it! The art is great, the UI is clean and polished, and the lane-swapping mechanic of brainrot mobile ads feels really cool and purposeful here. Well done!