maybe you didn't add a space between com.apple.quarantine and the path of the file
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this is absolutely amazing. Really great work. I'm strongly considering using some of these generated backgrounds for our game Barnard's Star: https://store.steampowered.com/app/1217500/Barnards_Star/
I'll be sure to give credit if we end up doing that!
Anyways, I'm just super impressed. Great that you include source too -- I'll probably take a look at some point to see how the magic happens.
I also saw one of your posts on Reddit detailing the process of generating procedural pixel art planets. Incredible stuff. Keep up the great work!
It's originally a C/C++ application, ported to web with Emscripten.
but if you want pixel-scaling on a 2d canvas, one trick is to use this CSS
First of all, this is awesome! Great concept, super useful design, and nicely polished too.
Second, just a question - what tools or libraries did you use to make this? I’m just starting to get into C++ game development and I can’t help but be impressed that the download is only one file, and 200kb at that. What would I use to make something so streamlined like this?
Doesn’t seem like SDL since you’d need to include the DLL in the download... anyways, obviously not a super important question, but I really am impressed and want to learn how this works.
Yeah, here's the repo! https://github.com/japhib/impact_7drl_mac
If you look at the commits, the "initial commit" is the source as it initially was, just after downloading (just the src folder). Then the next commit "Fix build for Mac" has all my changes. Mostly just changing a few #includes and then adding a CMake build script.
The graphics on this game are amazing. I love the 1-bit art with the red, and the chromatic aberration w/ screenshake whenever the needle dashes, and all the moody 2d lighting effects you've got going on too.
Just released my first PICO-8 game! It's a platformer where you are stuck on an unfamiliar planet and have to explore 4 levels to get to your spaceship and make it back to Earth.
Play the game in your browser here: https://janpaul-bergeson.itch.io/stranded-on-saturn
The controls are:
Arrow keys: move around
X: get out/put away pogo stick
The only trick is that you need to hold down the Jump button (Z) while pogoing in order to go higher.
Collect lollipops, sodas, and Vorticon teddy bears for an extra challenge. These are totally optional and just serve as an extra objective for those that are interested (much like the strawberries in Celeste).
Let me know what you think!
agreed, the game menus are pretty lacking right now as far as artwork goes. We’re definitely going to work to make the menus less drab ... anything would be better than 3 tones of grey, right?