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Frogrammer

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A member registered Feb 26, 2020 · View creator page →

Creator of

Recent community posts

once again thanks! 

No these are all good points, appreciate the honesty and the praise! 

hey thanks a lot for the feedback and video, appreciate it!

- how much you think the magnet should cost?

- would like to hear more about the tricks idea, what was in your mind? 

tysm for all the praise! curious to hear about your idea :) 

Very kind of you, thank you so much! More interactable environments is a good idea. 

Hey, first things first wanted to thank you for dedicating your time to think this all through and break it down for us, it really means a lot! You have great ideas and spotted a lot of things I haven’t noticed, would definitely love to have you on the testing team if we get to make a proper update for it! Thanks again :)

Well done you champ 🫡 Appreciate your advice, sorry about the bugs. 

unfortunately the coin counter gets broken sometimes, and the shop is actually supposed to let you buy multiple stuff. All that broke once we built the game, so all the time we spent balancing the economy was for nothing 😭

oh i wouldn't even give it 5 but thank you

oh thank you!

a game that really trusts your intelligence (too much in my case) and lets you explore EVERYTHING by yourself without spoiling it one bit - you get no instructions, yet it all makes sense. incredible artistic direction and a lot of very unique mechanics. SOMEHOW made in 10 days. magic.

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soo cute

got through the first half, and saved the rest for another day!

the whole thing feels like a short attention span aid 

the frog is basically me if i knew how to ride a skateboard

such a cute game! the skatepark area was the last thing I anticipated and it turned out to be the most fun part for me

even though the difficulty does *hop* a little, the puzzles are all very tight and engaging, just brilliant!

a great puzzle mechanic that proves my not-so-great problem-solving. yet, quite enjoyable! the atmosphere is surprisingly on point considering the simplicity of everything, the sound design is especially a highlight here! i did find some levels jumping to be overwhelmingly difficult considering the level before and after so that's worth mentioning 


overall, very well done >:)

thank you very much! happy to hear all that 

hahah thanks :)

thank you glad you liked it!

thank you!

thank you kindly!

appreciate it

thanks!

hi! you can use the same mechanics ideas but the game must be made in duration of the jam :)

I second this! best of luck to you as well :)

LOVELY

* sorry was able to figure it out! always happens after you ask haha:

for someone like me, use SetTextUpdate() and insert your return function like so

heyo! amazing tool with lots of great stuff, perhaps i'm missing something but I can't find a way for a text to display a value that's not just in local data but instead takes the variable from somewhere else, e.g. Player X: ob_plr.x and refresh data doesn't seem to be changing anything. Would appreciate the help, thanks in advance!

AHAHAAH LOOK WON 

thank you so much! very useful feedback, the frog jump will be definitely reworked into something more convenient for everyone :) and please don't feel like you're doing something wrong! there are multiple ways to beat levels and some extra things were added on purpose so everyone can have their own way

thanks a lot for playing!

太感谢了!

thank you so much for your time and feedback, glad that you enjoyed the game :) will write down your notes

thank you so much! marked down your notes :)

thank you dwarf :)

SO GOOOOD

i am blown away by how minimalisticly good this is. executed to the sheer perfection and gives a great time. very kindanice 

thank you so much that means a lot to us! hi to your friends

you can use "J" for that! or Arrow keys with Z/X

hahah thank you!

:)

noel