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A member registered Feb 26, 2020 · View creator page →

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Aw dude you're so kind thank you so much! 

 Even the explosive variant didn't really change my strategy much since it was so effective regardless of where you place it

That's a really good point about the point, we'll consider this. 

And yes the game does get monotonous after a while, which is OKAY for the jam but something to look at it if we were to expand it. I think simply adding obstacles that punish you for carelessly placing blocks will do it. We had a cool idea for a negative number block that with each turn is decreasing it's number even further, making  it a priority to clear as soon as possible, otherwise leading to a pretty big cut of your score if destroyed late (e.g. you break when it has reached -20, meaning 20 points are taken from your points)

tysm!

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Wow, a very very interesting game with a very interesting tone.  Although it doesn't seem that different from other incremental games at first glance, there lots of things that stand out making it a unique experience. The visuals are incredible, tons of mechanics, and a whole plot revealed through well-timed dialogues ALL made by a single person? Under 4 days?! Phenomenal, really.

It's only natural though that for a jam game this ambitious, there are some imperfections so i'll start with those:

- Things get reaaaally out of control as your counter comes closer to that zero number, and not always in like a fun way. At some point I stopped feeling like i'm making any thoughtful decisions, and even when I thought I did, the impact was almost invisible, it was just more noise.

- The game is sort of very limited with it's controls and space to do and place stuff so I had some frustrating moments where I couldn't really drag things where I want to, trying to automate the process of smashing boxes. Boxes they flood you, paralyze you, making you helpless. Boxes must be broken >:}

- Although having islands is a fun idea, I think just adding more connected space and separating it in some other way if needed would have worked better. The camera didn't let you see as far as needed to feel enough control on those islands, alongside already overwhelming number of things you have to click on

- It feels like it's a lot of fun to really connect things together if you full understand how it all works, but I don't think the game explained those upgrade mechanics all that well. I didn't understand why that box crushing machine shouter 'no energy' until the very end of the game. Still not sure what's the difference between treadmills and buttons. And maybe the information is there but it's scattered in such a way that, at least for me, it didn't all click together. 

- This one is obvious, but yes of course there are plenty of bugs with minions having some questionable choices on how to be helpful and boxes assembling into a giant live creature as they all start pushing each other (although at the same time, it's pretty impressive how they work in the first place)


What's good!! :

- I mean the theme of the game is 10/10. You have just one number: 9999. Your entire goal is to get it to zero. It's creative, established right at the start, and exciting as you watch it go down faster through-out the entire game.

- As an incremental game this is perfectly executed, you start with barely being able to break boxes and suddenly there are minions and machines doing it for you, and oh wait you can also just melt through them cause your damage is insane. Very fun

- The story is revealed in a veryyyy fun way, and connecting it all to the only way to progress through the game - the countdown. Fun dialogues, fun faces. It's awesome and simple, maximizing it's impact to max, which is a very smart way to go about adding a story to your game jam game

- The upgrades are very creative, and fun. Nothing repetitive, just cool ideas. Good balance. Having multiple recourses and ways to get em is also an excellent design choice 

- The game looks bonkers. Lovely colors, crunchy effects. It just catches your eye immediately 


That's all I have to say! Simply INCREDIBLE result for a game jam game. An incredibly talented solo dev right there, i mean few teams can do what they did, so how are you supposed to beat this?! Crazy talent.

Really-sick looking ambient clever little rogue-like with fun recourse management elements and overall a game that sounds just AMAZING. I was also instantly intrigued when looking at it, the simplistic artwork is really peak, and exactly my cup of tea :)

I'll start with things that didn't click that much for me though:

- Although the mechanic is already a pretty straightforward take on the theme in my opinion, I still felt like there was a better way to mix it in with the rest of the game. I was unsure how I feel about constantly having to manage both my health and turns left, without them being correlated in any way other than by a few upgrades that can change that. Perhaps simply damaging the player by 1 point each turn they're exceeding their turn limit would have felt better? Would have added to the game's simplicity as well IMO. And if you were to keep it as it is, I feel like those 5 points you get before dying after you're out of turns should have definitely been reset upon reaching the door. I had a run where I had made it to the door, selected an upgrade, only to die right after one move once the stage has loaded lol. 

- I didn't realize that you don't have to kill enemies to proceed to the next stage right-away, and although that is a fine design decision, I think at least having the player get to a randomly placed key on the stage would have made it more exciting and work nicely along having to manage your turns

- Wish you could see which floor you got to once dead! 

The good things:

- Love love love how the game looks. Just the right amount of juice, crunchy effects, clear telegraphing and memorable upgrade icons

- Awesome upgrade ideas, aside from possibly slightly better balancing in some places, no notes there. Fun weapons as well!

- The entire game feels like you're on a diet. Everything is just running out! You have to be super strategic 

- Music simply fits perfectly, like glue tying it all together. Alongside subtle sounds that convey power when needed, like I said, the game sounds AMAZING

- Lots of enemies and distinct mechanics for a game jam game. The attacks actually felt unique and made sense. 

Overall It's an incredible jam entry, where a lot of was achieved in such a short amount of time. I know it's always tricky making those type of turn-based games and limiting player's turns isn't an easy task either. In-summary, I'll say that this game has a 10/10 presentation and like a 7/10 design. And certainly a ton of potential, well done team!!! (although i'm obv a very very big fan of your works, i tried to provide some helpful thoughts where I could and stay objective haha)

Unfortunately I don't think the mechanic fully clicked for me, I don't think I understood how it works in the end :/ But I was still able to get to the end using what I learnt and I have good things to say!!

The art, juice, polish and definitely sounds are top-notch! Really good stuff, fun theme for the game and intuitive UI. Enemy design is a highlight as well! And I love those dots representing the paths hahah, very satisfying :)

could you possibly try downloading the windows build available on the page and see if that works for you please?

Oh and music is JUST IT. Perfect blend for this kind of game, literally nothing  to add. Connor you the man.

Classic donut-bite sized clever little platformer delivered by the same talented team. I crave these games and live for em. Style so clear it's almost it's own genre

Seriously though, nice and unique mechanic that works better than you'd expect although I imagine hard to pull off. Perfectly balanced difficulty curve with minimalistic level design that always adds a little twist that you've previously learnt leading to a satisfying solution. 

Possibly not the best take on the theme hahah, but other than that full marks from me, well done as always!!! 

Hahahah aye aye, thank you for the praise!

That's very very kind, thank you so much!

That's a wild score, well done! Tysm for spending so much time on it

Heyy thank you so much! 

Maybe! Glad you like it

Thank you so much! That means a lot)

Guilty.

Aw that's very kind, also 'awestruck' is a word that should have been in the title of the game lol. Nice

Thank you for such a high praise!!

Tysm!!

Heheheh thank you so much, it means it a lot! Although the game is indeed not all that difficult, rank 17 is absolutely bonkers. I didn't get anywhere to close to that hahah, good job

Tysm! Yes, that was one of our stretch goals, but we didn't find the time for it unfortunately

Thanks a lot! It's always tricky to balance games for game jams, you never know what is 'too difficult' for a game you get 10 mins to play! In the future, adding different difficulty modes is probably the best way to go about it :)

Very happy to hear it! It definitely takes a bit to get the hang of it

Ahhahahah she's all yours, thanks a lot!

Thank you so much for such a high praise!!

heyoo thank you so much for playing!

sorry about the accuracy meter, pretty sure it's just off all the time. All of your answers from that fist play-through were correct.

yes, indeed! selecting your answers without looking into their personal drives automatically generates a terrible joke.

i'm really happy to hear that you got so interested in the world of the game, but unfortunately there's nothing new in plans yet :<

your video was genuinely a lot of fun to watch, good luck and keep at it!

thank you, glad to hear it!

lazy is usually something from their 'work' drive

and bad sense of humor from 'gossip' 

thank you!!

nice! thanks for playing!

hey! just plug in the 'joke' CD into the reader and press the 'joke' button

thank you for playing, I 'm thrilled to hear that you've enjoyed it!

oh no hahah. Did you use the "undo" button?

thank you for playing! i appreciate the feedback :}

not good >:| thanks for letting me know!

indeed haha, how did u do that? is it to do with the "redo" button?

thank you!!

thank you so much for the kind words and the donation <3 it means a lot

if you're still stuck, here's the solution

fucking nailed it. Like a love letter to N. merry Christmas!

walking into a 1x1 room immediately reminded of my actualy home to me 

tysm for the music praise it means a lot :>

nice score >:) sorry about the lag