* sorry was able to figure it out! always happens after you ask haha:
for someone like me, use SetTextUpdate() and insert your return function like so
heyo! amazing tool with lots of great stuff, perhaps i'm missing something but I can't find a way for a text to display a value that's not just in local data but instead takes the variable from somewhere else, e.g. Player X: ob_plr.x and refresh data doesn't seem to be changing anything. Would appreciate the help, thanks in advance!
thank you so much! very useful feedback, the frog jump will be definitely reworked into something more convenient for everyone :) and please don't feel like you're doing something wrong! there are multiple ways to beat levels and some extra things were added on purpose so everyone can have their own way