* sorry was able to figure it out! always happens after you ask haha:
for someone like me, use SetTextUpdate() and insert your return function like so
heyo! amazing tool with lots of great stuff, perhaps i'm missing something but I can't find a way for a text to display a value that's not just in local data but instead takes the variable from somewhere else, e.g. Player X: ob_plr.x and refresh data doesn't seem to be changing anything. Would appreciate the help, thanks in advance!
thank you so much! very useful feedback, the frog jump will be definitely reworked into something more convenient for everyone :) and please don't feel like you're doing something wrong! there are multiple ways to beat levels and some extra things were added on purpose so everyone can have their own way
thanks a lot for your feedback! luckily I've been able to fix the spam issue by rebalancing and limiting the amount of clicks in a second (weird I know but works just fine haha) 2 dices is a really cool idea, I'll keep it mind :)
as always a brilliant and lovely game. especially enjoyed different enemies with a glimpse at thier personality (the basic window!). also very original take on the mechanic, great stuff all over :>
new huge boogagulon game! a concept with a lot of potential, with the randomess in it, it turned out to get a lil frustrating sometimes imo but quality wise insane as always. very funky music and enemies heh
man super original take on the theme, great visualization too. i would say the game is definitely a bit too hard for me lol i only got to wave 10. perhaps a way to dodge/deflect bullets woulda been nice. great job!