Yup, it's kinda old and i'm working on other things so yea (also i've kinda lost the source code, if i get a wait to recover it ill maybe post it on git hub)
Andolink
Creator of
Recent community posts
Okay so first, I hate you for commenting on my game and having me be like "man i should play their game" at midnight, cuz rn i've just spend 1 hours in literral hell to see a white guy dancing above my score (and i've got to go sleep cuz im working tomorow).
BUT, i'm gonna be real with you this is both one of the funniest game i've played on a game jam and gameplay wise i guess it's near my favorite from all the game jams i've done.
Sure some moments are very hard and feel a little bit unfair but that's what i've expected from a game that indroduce you new mecanics in the hardest levels you've played so far. I won't lie, I've insulted you and your familly more than 50 time at least.
And now I'm happy to say all of that was worth it cuz i assure you it sure one of the most memorable game jam experience i've had so far.
Visually it does hard love how "blurry" the pixel art is like if it was rescaled and the effect like the "mouth" are very cool, the audio is some time a bit agressive and im all for it 10/10 and gameplay and level design wise as a big fan of celeste and die & retry in general i've loved it, also the main gymic (the planete physic) is very fitting for the theme.
My only real complain whould be the planete gravity change's zone some time a little bit short.
Overrall it's was very polished and was very pleased to see you've managed to do a little cutscene at the end, felt rewarded for the time put into it (also my exact time is 52:15:56).
I'll conclude with this: thanks you for making this game i had a lot of fun, curious to see what else you'll make!
Hey! Thanks for the review!
Good point on the difficulty, i agree it should increase during playtime or maybe a way to pick the difficulty on start (maybe on a post jam update ig). Also, funny that you're mentionning the construction zones, it was planned at first to hide them from the map but playtest at multiple time requested to do that so it was added (it also help for anticipation).
Thanks you again, I'll give a try to your submission tomorrow!
It was a cool experience, very creative use of the theme, visually/"soundly" it was very polished there's a lot of efforts put into it, loved the progression/evolution it has throuth the game. Gameplay wise, the character controller is really fun even if physics can be a bit hard to understant some times and also a visual element that could indicate the force/direction where the "cat" is going to be throwed would have been a cool addition.
My only complain is about the level design which is cool to experiement with that wierd (in the good way) controller but i think it didn't do it too much justice in term of posibilities, most of the time I felt like the "butt" was more a constraint that stop me while trying to progress. It's only near the end that I felt like I could used it at my advantage.
BUT despite that I really enjoyed playing it and it's obvious that a lot of care/effort was put into it as from sound, music, visuals to code and game design.
4/5/5
Great entry!
Very nostalgic to me, at first I wasn't really sold by the mix of both pixart and digital painting, but a friend told me that it could refer as toys been seen as video game character by the childrens so in the end I really liked it!
Gameplay wise it's simple, but enouth to tell the story and I also work really well with it.
The music was also really cool as the visual.
So yeah good job to all the team members I had a great moment playing it!
Yo!
L'idée est top, j'ai mis du temps à comprendre mais une fois que t'as compris ça roule de fou !
Visuellement y a des trucs qui marche super bien, j'aime bcp l'anim des pattes du chats sur les côtés.
Mon seul reproche serai que le thème s’inscrit dans le contexte plus que dans le gameplay.
Super projet, franchement GG!





















