Matthew, can't you just use the gif animations instead for the preview????
Hi all, this is my progress so far. I still have to replace the character, have the HUD update and add some sound effects. In this video you can see some turrets trying to kill me (I'm not great at avoiding them), pickups (5/10 seconds, double jump and stars - which I will probably get rid of) and moving platforms, very easy to customize, you just have due to the use of splines (they are amazing if you haven't tried them).
This being my first game, I'm quite proud with what I have so far :). Let me know what you think.
Would be great if you could ignore the sound in the video and the first 5-6 seconds. I struggled finding a proper free screen recorder, any suggestions?
so, for todays WIP:
initially it looks like there is nothing new. But wait. there are blood splats and numerous monsters. So it looks like the battle system is now functional ;)
Been bug hunting and getting timings right so it doesn't feels slow.
so, the essence is 30 seconds to get the relic and 30 seconds to get out. Fighting monsters will either remove a heart (they won) or give you a few seconds extra to play with (you won)
Hopefully Matthew can access the above video from youtube as well ;)
Looking forward to playing everyone else's games as well.
here's our week 2 update
no progress in my end cause I got sick this week and my friend is working on with in-game music
need to catch up with the remaining days and I hope we make it
in this video, we were able to implement the lighting to our 2D sprites and so far, we are happy with it.
We are still working on with the boss battle and learned behavior trees using a plugin called behavior brick
Update progress have a sword swing another one coming to make a combo and walk and run animation finishing up animations for the enemy's. Have all my areas in each level working so once all the enemy's in the area are destroyed it then makes the next area available. Made some changes to the level design still going to work on it while i have the time, once the level is finished you move on to the next level. Been working with holland on the music for the levels i think it suits the forest area great. New opening menu.
Yeah i think i just thought i could do so much more in a month but its hard trying to do this plus full time job and 14 month daughter but i feel like i achieved something even if i dont get everything in the game that i wanted i think people will still enjoy it.
Your game is coming along nice it looks pretty cool man looking forward to playing it, how much more of that have you got to go?
sounds Like you have your hands full if I knew unity I would try and give you a hand. I still have to do assets for a whole other level. But I just finished with my characters animation's he can now jump run walk idle and does a three sword attack combo and death. Sound effects I'm having trouble with. I want to touch up my AI as well make them smarter.
thanks man took way to long in blender first time using it always used 3dsmax before this but thought i would give blender a try. yeah i'm using UE4 never done stuff with swords before so im a little unsure how to blend walking with Sword attack but im sure i could find out some info somewhere for it. Thanks for watching it
Definitely has something about it that is interesting. would be a shame not to get it to a more playable state.
Here's a graphics tweak for you to think about. place a graded dark sprite (going from grey to transparent, below your figure for instant shadow effect. Stops him from looking like he is floating a bit .:)
Here's a progress vid leading up to the jam finishing. Left is SFX, music and finishing the boss rooms/ reworking how to end the game as a must haves and about 1000 other things as wants. Pretty happy with how it turned out. I'll be pretty busy on this until the jam finishes, good luck getting something finished everyone!
Hi everyone,
a video of my project so far. Here's the idea :
You're the tester of a new tech that records your every move in space and time. It's limited to 30sec so you have to figure out how to pass the test rooms.
I hope to finish in time but it will be hard ! 5 days left ><
All your projects are so cool, I can't wait to test them.
So, today there is no pic ;( Basically nothing new on that front as I have been hard at audio production. Everything coming together slowly.
I need to work on a beginning, and ending now. luckily I have ideas of how it should go.
There should be something ready for the end of the Jam, but I'm not saying it will be (so far) completed. You'll just have to take it as it is...
But it is currently fully playable now :)
Hi everyone, I'm leaving the game jam since I didn't have time to work on the game because of work, which is a shame. I have a video showing a little bit of progress since last time. I'm going to finish this game when I get more time for it after next month, but not for this jam. Good luck to everybody else, I think everyone has done some great work and can't wait to play your games :)
It is with a very heavy heart that RogueTable 30 will not be entered into the Jam ;[
It is completely finished! works very well, has all 8 levels, and everything you have seen.
The issues started this afternoon while trying to recompile for windows10. Nothing went well. and it has taken until tonight to get the compiler sorted and the sources working.
Then I came up against and unknown opengl error and it looks like part of the display is now missing!
Testing and debugging was started. but I tried a second compile for the mac. Similar issues occurred. I am not exactly sure where the problems lie, possibly memory and also OpenGl faults (which cannot be solved in time)
The dev system is a big mac with lots of memory and special source and a few pickles thrown in as well, so it may be that there are issues to do with that.
On running on the lower machines I also found the speed was taking a big hit as well.
With all of this taken into consideration. I have to pull out.
I am not exactly sure what to do now, but I have an idea to drop the entire programming language and move to something more stable and predictable like Unreal!
I am also sorry to all and any of you who were waiting to see the real thing in action. I think you might be able to understand my own disappointment in this too. ;(
Brilliant luck to everyone who takes part though. We all deserve some sleep and thanks for all the hard work.
Signing off now... Goodbye Dave... Daisy, Daisy...
Oh no!!! I feel your pain Adam. Something similar happened to me in a previous jam once. It's a crushing feeling I know. I'd say keep working on the issues, after some much needed rest though. You can still upload it on your itch page and people will still get a chance to play it when and if you do figure out the issues! Never give up man haha ;)
Just submitted my entry: https://itch.io/jam/lets-create-game-jam-1/rate/170914
Unfortunately I didn't have time for music and more complex stuff like enemies, better character, story. I worked on it for 2 weeks and only after work. I had no prior experience with any of the software used (UE4, Blender, Photoshop).
I'm pretty happy with the result, it was a really fun experience and I already look forward for the next game jam.
Good luck everyone!!!