Sorry but I would highly prefer an .exe since I won't give admin permissions (needed for the installer) to unknown files.
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Thanks for the feedback! We tried signposting with red ledges meant to show you paths of interest, such as the ledges at the top of the tower, that you need to jump to from the stairs.
However you're right that this wasn't obvious enough. We should consider that players don't know the intended path as well as we do :)
I'm ok with running the executable, as long as they don't ask for administrative privileges they can't actually do much on my system. Installers however ask for admin privileges, and I'm not willing to give then that :)
Actually I don't play games with an installer, since I don't want to give administrator rights to a random .exe from the internet. Most games in a .zip run fine without it, but installers need it.
It looks and sounds awesome, especially the animations are really nice.
Unfortunately I encountered a lot of bugs, the most annoying being getting stuck doing no damage to an enemy while time runs out. It's a shame, I wanted to see it to the end.
This was a great story! I wish I had a "Story" category to rate here.
It was indeed a bit rushed at the end. Perhaps a better idea would have been to leave it open rather than instantly resolve the plot, not sure.
You need to reach the top of the tower within a target time shown in the bottom right. When you do, you'll get a new ability allowing you to reach the tower even faster. Ultimately you'll be able to reach it in 30 seconds, which is how you free your soul (and win).
Give it a try :)
What did the game say? If you reach it after the required time to get the next blessing, the goddess tells you to try again and try to get a better time.
The target time to get to the top of the tower is shown below the timer.
Oh, sorry for not making it clear. The goal is at the top of the tower, if you reach that in time you get a new blessing and can re-do the level in a faster time.
Did nothing happen when you reached the top?
Hint: you have to use the little red stepping stones on the side of the tower to get to the top, the 'obvious' main steps are unreachable without the first blessing ;)
I found the death to spawn a block mechanic a bit finnicky to work with, maybe it was just not well introduced, but jumping and respawning in the air feels a bit hard to pull off consistenty.
Maybe adding gravity to the spawned blocks (and changing the level design appropriately) would make it feel better, not sure.
This was more fun than I thought! Somehow blowing up stuff is just fun :D
Some tips would be to make the bombs to more damage, at first I thought they don't do anything. Also I played so long that I got to the end of the soundtrack, so that should loop.