Here's a little update from our side, we finalized the core gameplay elements and are moving on to level assembly:
Recent community posts
We got a bit of a late start, but finally have something to show for Week 1:
Our game will be a mobility-based platformer with the goal of combining various mobility abilities (wall jump, dash, double jump, etc.) to go through an environment in less than 30 seconds. Simple, we know, but we want to focus on execution.
Since music needs to be self made this time around, I tried my hand at layering various tracks according to player actions, and it sounds quite nice.
It would require everyone to collaborate to bring a specific game down, with no means of secret communication between participants (AFAIK there are no DMs on itch.io).
However, indeed the optimal strategy for any individual participant is to one-star every other game. It's a classic game theory problem which in real life is solved by people not being shameless meanies :)
The enemies fire faster the fewer there are, to keep the tension up once you start taking them down. I'm sure the timings could be tweaked to make this feel better.
Also thanks for the kind words :D
One thing about the gameplay is that since it's an FPS, you only really need to adapt to the forward/backward keys, since you move with the mouse anyway. Otherwise interesting concept, and the sounds were quite spooky.
Great stuff! Original fun gameplay, cute pixel graphics and I loved how the music switches tones across worlds. Did you come up with the music yourself? If so, what tools do you use to produce it?
Aaand with a less boring name, my submission is complete too:
I would appreciate your comments and feedback, this has been a terribly fun and educative experience and I can't wait to see what everyone comes up with!
EDIT: If you find any game-breaking bugs or the packaging does not work for you, I'll try to fix anything up in the time remaining, so don't hesitate to speak up :D
Unfortunately at least with Unreal, you can only package for OSX from an OSX device, which many don't have.
Linux builds also involve a more complicated tool chain setup, which I might get to work in time, but not guaranteed.