Sure, could I maybe also get a copy of the paper whenever it goes out?
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Just in case the ghost I recorded is too hard for new players (I've been grinding this thing for days, and the collisions are funky sometimes):
You can delete Karting -> Saved ->SaveGames -> ghost.sav. Then you can record your own ghosts to compete against without having to beat the first one.
First of all the jam was really fun, thanks for organizing it!
Seeing the relatively low number of entries at the end, are you sure a whole month of voting is needed (for 10 games)? Normally the voting period would be 1-2 weeks in this case.
I'm ok with running the executable, as long as they don't ask for administrative privileges they can't actually do much on my system. Installers however ask for admin privileges, and I'm not willing to give then that :)
Actually I don't play games with an installer, since I don't want to give administrator rights to a random .exe from the internet. Most games in a .zip run fine without it, but installers need it.
It looks and sounds awesome, especially the animations are really nice.
Unfortunately I encountered a lot of bugs, the most annoying being getting stuck doing no damage to an enemy while time runs out. It's a shame, I wanted to see it to the end.
This was a great story! I wish I had a "Story" category to rate here.
It was indeed a bit rushed at the end. Perhaps a better idea would have been to leave it open rather than instantly resolve the plot, not sure.
I found the death to spawn a block mechanic a bit finnicky to work with, maybe it was just not well introduced, but jumping and respawning in the air feels a bit hard to pull off consistenty.
Maybe adding gravity to the spawned blocks (and changing the level design appropriately) would make it feel better, not sure.