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Climate Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #1 | 3.375 | 3.375 |
Scientific Accuracy | #1 | n/a | n/a |
Educational value | #2 | 3.500 | 3.500 |
Overall | #2 | 3.438 | 3.438 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Great polish and presentation. The deck building mechanics bring home the balancing act trying to deal with the climate is.
This is a great game. It's a very clever concept. However, there is room for improvements. I feel that some of the costs associated with the cards could be more accurate. For example the fracking card doesn't produce any power. This could just be me, but I also felt like the increase in the amount of money needed to be paid after every turn increases a bit too quick. When I deliberatley tried to see if I could melt the entire ice cap I ran out of lives before I managed it. It would also be good if it was possible to get negative CO2 so it is possible for the climate to recover. This would show a bit more about how making small changes can make a difference. All in all though this is a great game. I love the fact that you can play it differenly to see what impact it has. I ran through a few different ways, a few times trying to be green, the next trying to produce as much CO2 as possible. The graphics looks great too. So you can actually run little experiments in the game! Really great effort for putting this together in a month.
Talk about some tough decisions. Balancing the amount of gold with the effect of rising carbon monoxide....! Let's just say I didn't make my payment and I couldn't bring myself to play certain cards haha and I ended up with quite a few flood cards. I enjoyed this game very much as the effects of the cards help educate about climate change. I really liked seeing the bar move up and down to track progress. A great game!
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Comments
I love this game, I don't believe that you did it in gamemaker
Thank you! Indeed in hindsight I would use something like Godot or Unity to make a more expansive version, but for prototyping nothing beats GMS :)