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A jam entry

30 Second Quest Game JamView game page »

Hack and slash game
Submitted by binx with 40 seconds before the deadline

Results

CriteriaRankScore*Raw score
Sound#133.1633.417
Aesthetics#243.3183.583
Overall#312.7002.917
Overall#342.6622.875
Theme#342.9323.167
Gameplay#512.0062.167
Innovation#591.8522.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Great sound and art work, again, I loved the animations. Found I hit a few bugs too, getting stuck and attacks sometimes doing no damage. 

It looks and sounds awesome, especially the animations are really nice.

Unfortunately I encountered a lot of bugs, the most annoying being getting stuck doing no damage to an enemy while time runs out. It's a shame, I wanted to see it to the end.

The music was epic. The art is pretty good, and the animations were amazing. I appreciated that it was kind of like a Golden Axe-style game but in 3D.

I did encounter a lot of issues, though. The enemies couldn't hurt me, and there's a lot of weird collision around the map. On my first try I would up getting stuck in some weird path after jumping down from the ledge. The path took me through the forest and right off the edge. And just in general, there were a lot of invisible walls that made getting around cumbersome.

I think in the future, you should just make two big invisible walls that parallel the level path, and I think that will help the player with pathfinding.

The overall asthetics, setting and animations are completely amazing! I also liked the music.

You can still improve the combat system though. But good job, nice entry!

The movement of the character was locked when you swung the sword which was weird when I tried swinging really fast. Art was nice altough the shadows were kinda weird. Music was epic tough. Really like the timer pickup to get more time!

cool style, lava looked good. some enemies hit detection were broken, and the lava cave just ends with a dead end, waiting for the timer to run out.

Developer(+1)

Yeah i know i was trying to fix the hit detection but i just couldn't find where the problem was coming from was still trying to fix 30 mins before the end of the jam, i should of put something at the end of the cave to make you walk into the wall there is another level after of a castle with a boss at the end. but the enemy bugging out is annoying. thanks for playing though learnt a lot in my first game jam looking forward to another.