Thank you so much for playing I'm really happy you enjoyed playing it, I apologize so much for the lag I'm still not sure where it's coming from. I dont mind at all about you putting it in a video I am proud of what I made and even though we didnt even get close to winning i had so much fun making it that me and a team will be continuing this project. Would love for you to do another video once we have something ready.
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Thanks for trying it even though you don't like the block type of game. Something must of drawn you to to it to want to play it. Considering it looks like you joined itch just to play this and this is the only game you have ever commented on.
I'm not sure why it is being so ruff on everyone's computers with the fps I don't have any problem on mine with it.
hey thanks glad you liked it, sorry about the block placing stuffing up on you. I think the motion blur is more to do with the lagging of the game. I will be putting up a fixed version of the game up once the jam is over so please come back and play again.
Hi thank you for playing. Sorry about the bugs it has I will be doing some fine tuning of these so people can play it how it was intended. I was watching the video as you got to the green cubes and I was so annoyed at myself I forgot to plug in the platforms to move back and forth after last minute changes to code.
Anyways thank you so much for the review please come back once I have it fixed so you can help journey build his ship and escape the blackhole.
I'm glad you like the look of it, I apologize for the laggyness not quite sure what's causing it but I will have it fixed and have a good version out so you can play it properly so please come back and try it again and see what I wanted for the game. Thanks.
that's some great feedback. I'm happy with how it came out but not quite sure what was going on with the fps I've been working on it since the end of the jam and will have a fixed version ready after the jam so please come back and try it out again.
Thank you all for playing I'm not sure what's happening with the fps but I am working on a fix and will be putting a fixed version up after the jam. I never had a problem when I was doing testing I have a gtx 1060 so I'm not sure if that helped me, I hope people still try it and see what I was going for with the game.
Yeah i know i was trying to fix the hit detection but i just couldn't find where the problem was coming from was still trying to fix 30 mins before the end of the jam, i should of put something at the end of the cave to make you walk into the wall there is another level after of a castle with a boss at the end. but the enemy bugging out is annoying. thanks for playing though learnt a lot in my first game jam looking forward to another.
sounds Like you have your hands full if I knew unity I would try and give you a hand. I still have to do assets for a whole other level. But I just finished with my characters animation's he can now jump run walk idle and does a three sword attack combo and death. Sound effects I'm having trouble with. I want to touch up my AI as well make them smarter.
Yeah i think i just thought i could do so much more in a month but its hard trying to do this plus full time job and 14 month daughter but i feel like i achieved something even if i dont get everything in the game that i wanted i think people will still enjoy it.
Your game is coming along nice it looks pretty cool man looking forward to playing it, how much more of that have you got to go?
thanks man took way to long in blender first time using it always used 3dsmax before this but thought i would give blender a try. yeah i'm using UE4 never done stuff with swords before so im a little unsure how to blend walking with Sword attack but im sure i could find out some info somewhere for it. Thanks for watching it
Update progress have a sword swing another one coming to make a combo and walk and run animation finishing up animations for the enemy's. Have all my areas in each level working so once all the enemy's in the area are destroyed it then makes the next area available. Made some changes to the level design still going to work on it while i have the time, once the level is finished you move on to the next level. Been working with holland on the music for the levels i think it suits the forest area great. New opening menu.
hey man just listened to your stuff it sounds amazing, my game is a fantasy game where you use a sword to kill your enemy's and get to the end of the stage before time runs out, I'm going to have a forest level, cave level and castle so if you have anything for those I'm really keen to use them. I have a video up in the progress section if you want to see what I have done.
Thanks for the comments bro, i really like low poly art style stuff.
the opening menu screen was just something i whipped up in 30 secs just to get something working.
yeah i think i may have placed the particle effect to close to the camera which look way to big,
thanks for watching it tho i really do appreciate the comments looking for any advice for it this is my first game jam.
Hey so i have done some more on the game,
I have added extra enemy's that each drop different amounts of time so they can be added to the clock.
A damage system for player not for enemy's yet.
Finished working on the system that allows you to move to the next area after you defeat the enemy's in that area, an arrow pops up to alert you to keep going.
Done a leaf Particle Effect.
Still need music and animations but hopefully can get them done this weekend.