simple but fun.
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Journeys Frontier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.112 | 4.112 |
Sound | #3 | 4.017 | 4.017 |
Aesthetics | #3 | 4.305 | 4.305 |
Gameplay | #3 | 3.932 | 3.932 |
Theme | #3 | 4.220 | 4.220 |
Overall Game | #3 | 4.085 | 4.085 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
eh... there are so many games that have that same style/look of a minecraft like game. And gameplay of placing blocks to solve puzzles is also not new and has been made in so many games, that it has become boring if there is no innovetion...
The blackhole might add to the feel of the game but it kinda is done very poorly. Not to mention the frame drops i've got from this simple game... 2/5.
Thanks for trying it even though you don't like the block type of game. Something must of drawn you to to it to want to play it. Considering it looks like you joined itch just to play this and this is the only game you have ever commented on.
I'm not sure why it is being so ruff on everyone's computers with the fps I don't have any problem on mine with it.
Thank you all for playing I'm not sure what's happening with the fps but I am working on a fix and will be putting a fixed version up after the jam. I never had a problem when I was doing testing I have a gtx 1060 so I'm not sure if that helped me, I hope people still try it and see what I was going for with the game.
Nice game! The core game loop is interesting and the blackhole catching up to the player definitely creates tension and has potential for things like scoring systems based off of completion speed. A few things to improve should you expand upon the game would probably it's performance (I was only able to get about 20FPS average) and maybe a block indicator that lets you know where exactly the block you are going to place would go. One interesting quirk in the game's design I found is that since you can place and regain blocks immediately, you can jump, remove the block under you, and then place a block under you afterward. You could either remove this mechanic or use it as a factor in future levels, which I think the latter would help create an "easy to learn hard to master" type of game.
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