I absolutely loved this. Might be my favorite of the jam so far. Aside from things that were obviously not perfect due to time (sounds, effects, etc.), the only problem I really had was the rewind. After spending enough time in a level it's kinda tedious. Maybe if you gave the option to fast forward through it, you could keep the effect but get rid of the annoyance.
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Cult of the Goldfish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.818 | 3.818 |
Overall | #3 | 3.712 | 3.712 |
Aesthetics | #3 | 4.091 | 4.091 |
Gameplay | #4 | 3.682 | 3.682 |
Innovation | #4 | 3.727 | 3.727 |
Theme | #7 | 3.818 | 3.818 |
Sound | #16 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks alot for the feedback. We will definitly consider adding more control over the rewind mechanic. It's supposed to limit the character in regards to his actions (invisible doggy leash if you will ^^) and also serve as an easy option to rewind back to the start once you accomplish what you need to. There were more ideas around that mechanic that we thought to implement, but as you mentioned, time constraints stopped that :). We are currently considering what we'll change when going forward developing this game and this is exactly what we want to hear :D.
It took me a while to understand but it was a lot of fun once I did. Also great art!
If you are talking about like just the red Yellow Blue and Pink Cubes unfortunately there is no SFX for it. Didn't have time :( All you have to do is overlap with the coorisponding character to level complete. IE Red to Red Yellow to Yellow etc. The Characters are color coded in a way so is their timer. The fact that I have so explain that says a lot about where we can improve though so thank you :)
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