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massette.

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A member registered Jul 01, 2016 · View creator page →

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Thanks for playing, there is not a way to view other sections. I wanted to make it more interconnected than it is but time ran out so its more of a memory game for now.

I wish I knew how long I needed to wait between spells. Is there any indicator?

Really enjoyed it once I realized you could use letters not on the board. The dragon was a real challenge.

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LÖVE 12 is the main version I have installed, I kind of use it by default. I think the only thing stopping it from running on 11.5 is the use of TextBatches, but that would be like a 2 line fix.. Just kind of forgot about it until it was too late.

Could actually try to get a LÖVE 11 build up now.

train game! signaling is conveyed so well, blueprint mode is so incredibly readable, especially for jam ui.

took me a couple days to remember trains going opposite ways on the same rail usually ends bad.. still working out some deadlocks, but my first complete rail network: image.png

p.s. you’re games are what got me back into löve a few years ago, glad you finished something for the jam~

Yeah, there are a few pesky crashes that I didn’t notice until after the deadline. Thank you for letting me know, and thank you for playing!

When the timer ran out, I got the following error: main.lua:719: bad argument #1 to ‘draw’ (Drawable expected, got nil) main.lua:1064: in function ‘draw’

Had a score somewhere between 1 and 200 if that’s relevant. Other than that it’s very nice!

No progress made... except now it looks different.

Oh, forgot about that it was going to be like an objective list in the mission and you have 30 seconds for each (so that the missions can be longer than 30 seconds)

it's something... yay?

Starting over in the last 2 days of a Jam is always a good idea. (That was sarcasm)

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Some of the mechanics are actually implemented now such as the mirror and a simple projectile.

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My game is going to be a simple 2d game where the player has a mirror that can deflect enemy attacks. I haven't actually started working on the mirror mechanic but I've made graphics for the player and mirror.