To make it look nice, to make the space usable, or to appease my mom's wrath, but I don't see the correlation. Finding money on the street doesn't make it feel more like a robbery or a high speed chase.
Recent community posts
The game looks very good. and the music is nice. The story was in the form of a block of text so I just skipped it.
The collision is a bit wonky. I played the whole game by sprint jumping over the guards and sticking to the top of doors so that the guards would shoot them open... Until i had to figure out how to open the last door, which I opened with my knife.
I think there should be a tutorial of some kind because apparently I can fire bullets and knifes can open doors.
The first level was a bit annoying since I kept on trying to lead the guard past the boxes, but he'd always turn back around after I hid...
*Gun Shot* That dad knows how to protect his family ;)
It's a beautiful game, but the strong orangey color makes it hard to see details. Also because of the camera angle if you drop an item behind a structure you won't be able to pick it up again...
It's a very nice looking game and the way you used music from the speakers was brilliant!
If you play to quickly (breaking the beams) then the puzzles can be unforgiving. there doesn't appear to be any way to beat the boss. 'TairaGames' is spelled wrong in the credits ;)
The theme is 'the last night' but the only thing that comes to mind is the graphics (only saw the trailer in Taira's video)... I didn't have enough time to get to the graphics. I did use a pixelation shader but there isn't enough color to show it xD.
I just read the description on the steam page... guess it doesn't tie in. (Unless someone comes up with a contrived reason lol)
It was suppose to spin slowly, and it did in the unity editor, but for some reason changing the screen resolution changes the speed... or it much be because i put it in the update function and your frame-rate is faster than my editor's XD
The ball idea is nice, but I'd have to agree that the controls were a bit hard to use. I don't think slowing down the game helps if the player doesn't have precise enough control over the character to use it.