Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The Lone Wolf

39
Posts
6
Followers
4
Following
A member registered May 08, 2016 · View creator page →

Creator of

Recent community posts

Yeah Lego games have been killing it for a while lol 

I currently use Unreal, but only for a VR contract I just got. I've never really put the effort to make a game in it tho, but yeah I'll definitely be doing that soon because of your game haha thanks :)

Thanks so much sebbsubb! I'm glad you liked the look of it. I went low poly cuz it was quick, but then it looked pretty nice so I kept it lol. I'm definitely gonna expand cuz I have so much to add to this game. This is more of a proof of concept in my eyes lol I just wanted to see if I could code that Superhot time style. Now I can add my own features to it!

Alright! Now it works haha :D Great game! I enjoyed it a lot. It is a little on the more difficult side, but that doesn't take away from the decent mechanics and great concept and idea. It fits the theme very well also!

Definitely the best game I've played so far in the jam! I loved the aesthetic and it fit the theme exactly. The animation of the player ( 'lego' looking guy which I looooved :) ) was great too. You should definitely expand on this game in the future. This game makes me want to start using Unreal Engine more now, which I will be doing soon haha Thanks :) Awesome job my friend!

Thanks again for the great feedback! I have updated the mouse sensitivity by reducing it slightly :)

Awesome! I'll give it another go later today. And don't worry about inconvenience at all. It's a game jam and most, if not all games will have many bugs in them, unless you have a huge team of testers lol ;) It's all part of the learning process :D

(1 edit)

Thanks seasonalstout! I appreciate the great feedback. I can definitely look into reducing the mouse sensitivity!

I think I have fixed the jumping issue in the latest version I uploaded.  No pressure here, but if you do have time please check the updated build and let me know if the jumping is better. Thanks :) And I am sorry about the jumping being an issue before!

I think I have fixed the jumping issue in the latest version I uploaded.  No pressure here, but if you do have time please check the updated build and let me know if the jumping is better. Thanks :) So sorry for the inconvenience!

I think I have fixed the jumping issue in the latest version I uploaded.  No pressure here, but if you do have time please check the updated build and let me know if the jumping is better. Thanks :) So sorry it was a stopping issue for you!

(1 edit)

Thank you for the feedback! I think I have fixed the jumping issue in the latest version I uploaded.  No pressure here, but if you do have time please check the updated build and let me know if the jumping is better. Thanks :) So sorry about the jumping!

(1 edit)

Thank you for the feedback! I think I have fixed the jumping issue in the latest version I uploaded.  No pressure here, but if you do have time please check the updated build and let me know if the jumping is better. Thanks :) And kudos to finding an alternate way to make the jumps lol. I am so sorry the jumping was so bad!

Pretty fun game! I had some framerate issues, but then again my laptop isn't that powerful lol The rocket jump was very fun to use and blowing stuff up is always fun haha. Loved the soundtrack too! Great game!

This was pretty fun once you got into it! Took a few tries at the beginning to really get a feel for the gameplay, but once I did it was great. I did realize that the timer can go into the negative seconds,  probably just an oversight :P I loved the look of the game and it does fit the feel of a 30 Second Quest theme for sure. 

Great game Matthew!

Thanks for the feedback and suggestion RevelationGT! I'm sorry the jumping is an issue for a number of players. I will remedy this soon. Currently, I am implementing the jumping by AddForce to the rigidbody and multiplying the Y axis force by Time.unscaledDeltaTime. I have to use unscaledDeltaTime because Time.DeltaTime in Unity is affected by the TimeScale of the game (which  I use to stop time when the player stops moving). Whereas  Time.unscaledDeltaTime is not dependant on the games TimeScale. Either way I appreciate all the feedback and I am currently looking into fixing it! I am not sure if I can re-upload a fixed version of the game as a submission lol, so I will wait until the voting periods ends to upload a fixed version!

Liked the atmosphere! The game itself leaves you to your own devices, which is good, but maybe a just little explanation would have been nice. The movement wasn't bad, but I found that the mouse look moves too abruptly. I agree with SplitHare in that I didn't know what the water was at first, it seemed more like smoke or fog, but I figured it out after my first run lol. 

Overall though, it was interesting and fun to play! Good job!

Nice game! Looks awesome too. Had some framerate issues though. I did lower the quality settings, so that helped a bit. The controls could be tightened up a bit though, especially the jump. It seems the player is moving so quickly at times that the jump takes a split second too long to catch up lol. Nonetheless great job!

This looks like a great game, but for some reason the player movement/walk is extremely slow and I cannot make it to the edge of the first platform before around 15 seconds passes. I can hook shot to the first ledge, but I can't walk fast enough to see the next platform before time runs out. I would have really liked to play this game fully! 

I liked this alot! As a programmer, I like the whole virus attacking your system theme and look. That blue screen of death was a nice touch haha. I really liked the intro screens that explained the different viruses too. Really well done! Would love to see more levels in the future :)

This game punishes you from the very beginning haha. I like the simple idea and concept, but an easier intro level would make this game much more fun to get into. I get that you were going for a difficult fps style game and that's all good, but this game could frustrate a number of people who aren't used to fps games in general lol. Either way good job though!

I laughed so hard when I saw Uizard Layry's head bobbing up and down like Terrance and Phillip from South Park! 

The game looks great, but the controls need to be tightened up and I agree with a previous comment, which punishes the player too harshly when you die, especially if you're near the end of the game, by starting you at the very beginning. 

All in all though a great looking game with some nice ideas that you can build upon and add a checkpoint system for sure! The options menu was nice and I have to say, the humourous dialogue was a great touch! 

Definitely a great looking game and theme! The player animations are well done as well. The gameplay is decent, but the camera moves a little too abruptly when I'm looking around. Nonetheless a great game and you have some serious artistic skills for sure! Would like to see this game fully fleshed out and completed. 

Thanks petrus lucardi! You make a great point. I originally planned on making the world larger, with more islands where the player would have to jump across to. But due to time constraints I didn't get to that, sorry. You are right, the jumping adds no additional fun to the game in it's current state. I will however work on perfecting the jumping mechanic, as I expand the game in the future! Thank you for your feedback :)

Thanks HDugmag! I'm glad you had fun :) I had a couple more mechanics coded in to make it more interesting, but didn't have the time to flesh them out fully, so I removed them lol. I intend on continuing development on it, incorporating those removed features and expanding the world and story in the future!

Thank you Gerigames! :)

Oh no! I am sorry to hear that! I played through it a few times, but didn't encounter that bug. I'll take a look at the build. I did reduce the jump height when you're standing still. Did you try walking towards the pillar and jumping at the same time? Because the jump height is doubled if you jump while walking. 

Either way I am sorry. I'll have to fix that in an updated release build. Thank you for your feedback Arvid! 

Oh no!!! I feel your pain Adam. Something similar happened to me in a previous jam once. It's a crushing feeling I know. I'd say keep working on the issues, after some much needed rest though. You can still upload it on your itch page and people will still get a chance to play it when and if you do figure out the issues! Never give up man haha ;)

Central part of my level is finally starting to look nice! :)

My second update. Finished the layout for section 3 of my level. No enemies in the area yet, but at least the layout is finished and doors are functional :D

The recording software kills my fps haha

(2 edits)

This is my first video update! Got most of my gameplay and assets done. Now onto some level design and audio stuff! Hopefully this makes the spotlight video haha. Thanks Matthew!

Hard work pays off Vince, no matter how long it takes you! Camera movement looks great btw!

Looks awesome!

Thanks Vince! :) I spent most of Sunday making the outdoor assets. I still have more to make, but I don't want to spend too much more time on assets lol

Definitely looks cool! I went for a Superhot vibe as well!

Looks awesome! I have lanterns to light flames in my game too haha!

(1 edit)

Nice work!

I'm a week behind , but I finally made A LOT of progress this weekend!!! FINALLY lol Here are some screens! :)

Screen1
Superhot is my inspiration, yes...
Screen 2
But...
Screen 3
There's a lot more going on than just Superhot time physics! lol