I think exactly the same!
Recent community posts
In fact this result was "the possible" to be delivered on time. We have many other ideas and we are already implementing them. The controls, I agree, got a little weird. Not because they are not good, IMHO, but because the isometric view confuses a bit and we have difficulty in knowing if we are swimming sideways or down, for example, because it lacks a visual reference to know if this is happening. The problem is more visual and referral than controls. I'm fixing this. : D Thank you for sharing your observations with us.
Its a good idea, scary, but very short game. I think controllers are kind of strange, but its ok. The theme is the problem, IMHO, since is a escape roomwith 30 seconds, I dont think it a good combination. But its a good entry! Congrats
The game looks nice, but its not a good combination. A maze without any mark to see if I already beem there or a map, lacks some playability. The rewind feature, when you lose its a great feature in general, and help (a little) the lack of some map or reference.
Well, I qgree with Bebecarul. Has some bugs, But I think, for a GJ, was well done. Too literal, IMHO, since its a Quest in 30 seconds, but its ok with that. COngrats!
Hey, if you can, download our game e let your comments, ok ?
Fun game, but almost impossible!! very hard!! I quit in level 3. There are some bugs on the sppikes in the beggining of the level. The game dont need to be a virtuous 4k 60fps game, but well executed! Congrats!
Well, we are in 5 people here on a computer evaluating the games. Note that I'm writing for 5. We like the idea, we find it captivating, but the controls are very bad. No one here was able to play satisfactorily to say "I'm having fun". We really like the idea of solving puzzles to get to the end of the level, but we do not like the way you used the time. Ok freeze the time, but the impression is that the game does not need this to work well (and better). Stopping time is complicated which should be easier, which is to push the box to open the small door. And with the time stopped and the freedom that the box moves, it ended up hampering what should be simple. I would think more about how the box could move. In a straight line, for example, it would help a lot. Anyway, congratulations to the game, we like it overall, but check his controls, okay? We accept criticism in our game too (we did it in little more than 24 hours, despite the time of the jam). Take a look and see where I went wrong (lol): Congratulations!
Very good game!!! Seem ultimate "Cybernetic BeastMaster" (watch on netflix!!) lol!
Very good, but I thing the controllers are too complex.
Id like your opinion too, if its possible:
I am impressed that you have been able to develop these assets during this JAM time. The game starts well, but I found it confusing. It is not clear what should be done, why or how. The controls are classic in first person games, but they are VERY responsive. They almost mess up rather than help, you could rethink them a little. Congratulations on the game, it was not very clear where the "30 second quest" is inserted, but surely we have something that can be evolved and become a great game.
If its possible, see my game too: https://itch.io/jam/lets-create-game-jam-1/rate/170617
<span <there="" is="" something="" missing="" to="" play="" at="" a="" certain="" pace.<="" span=""></span>I think your game is a good game, but miss, for me, There is something missing to play at a certain pace. Pressing buttons to the sides (putting the player in the right column) is not (at this stage) a big challenge. But I really think it has potential. Congratulations.
Thanks for your message.
Actually, for the graphis, Im using as reference this (https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art) (aka, True Isometric), but the camera isnt in the right place yet! :D But will be very soon (I hope this weekend).
Since I'm still working on the basic mechanics of the game, I did not pay much attention to that.
Next week, I'm posting the first prototype of the game and I encourage you to play and tell me where I can improve, including the isometric look. Lol
Thank you for your consideration!
Sorry about , I did not have any English video, but you can see my upgrade here.
Im showing how the "laser" and mirrors works, and how I limited my "ray" in distance and number of reflexions.