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(1 edit)
Well, in a GameJam the problem is basically TIME. I was not successful in managing this and at the same time fixing the bugs that appeared exactly in the last hour before the deadline. If you want to get an idea, you can see this video here:

See the number of lives and what happens from the half to the end of the video! (laughing).
thank you for your feedback and I promise that a "less broken" version of the game is on the way. Follow the game and soon we will have updates. : D

At this moment, I'm just happy to have managed to deliver in a way that it was possible to play! ;)

(+1)

That is what I meant. I know the time burden of jams having participated in plenty myself and yes, well done in having submitted something :)