Thank you very much for feedback! I understand it's lacking a bit in gameplay, I'll try to improve on that.
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Trapped on an obnoxiously colorful planet, gather materials and find to your friends to escape. Beware of the hostile lifeforms that inhabit the glowing caverns.
[W, A, S, D] - move
[W/Space] - jump
[S] - crouch
[L Mouse/ Ctrl] - shoot
[Esc] - Pause Menu
Nick Holland / Graphic Designer
You’re a weapon collector who's fed up of paying high prices for new stuff, so you decide to go to the source - randomly generated dungeons! You aren't great wielding them, but why would you want to damage your new collector’s items? Get in, fill up your inventory as much as you can, and get out!
Seems simple enough. I think I'll give it a shot. If anyone wants to take part in it feel free to leave a comment.
Sure. Firstly, the player doesn't seem to accelerate unless it's touching the ground. That makes the character almost uncontrollable after leaving the ground. Also that makes jumping on higher platforms very tricky because there is not enough velocity to make the jump. Secondly, the jump height is too small. I understand there is a double jump, but even the first obstacle in the game is frustrating to overcome. Also, I am not sure if this was intended, but it's possible to wall climb, making some platforming sections meaningless (like the the small platforms on level 9).
I would suggest some improvements: make the player accelerate faster both on ground and air, increase the gravity and make the character jump higher. That way the player should navigate quicker and with confidence through the level. Maybe add some dust particles when the player touches the ground.
As I stated before, It's a nice game, and I hope you can find this feedback useful in some way.
Nice game, it started very promising with cool music and colorful menu. However, the tutorial feels a bit out of place, as it's unnecessarily difficult and it's not like the rest of the game. Otherwise, it's all pretty good, with some creative levels.
Nice game. You should've given some kind of feedback when the player jumps, also the camera feels a bit too close to the ground and some platforms are not immediately visible. Also I liked the second level way more than the first one.
The concept is good, but the level design needs a bit more work. Let the ball keep moving a bit more before changing direction, for example. Also you can make the ball jump a bit higher with a bit more air control.
Nice little game, but there is no real challenge to it. Maybe make the enemies shoot back or have different behaviors not just move at different speeds, otherwise it's just infinite kiting.
The game is enjoyable and approachable, however sometimes getting hit by enemies is unavoidable. Maybe give them physical projectiles to shoot instead of hit scan weapons, or some way for the player to avoid getting shot. Also, that's a cute character animation.
The game looks very good, however puzzles with timers are not particularly enjoyable. I would suggest using path-finding for point and click player movement, otherwise just use directional input. Overall it's a nice puzzle game with numerous levels, but because of the time pressure and unresponsive controls it's not very enjoyable.
Nice game, it has quite a rich atmosphere . The grappling hook is a bit unreliable however, there is no real feedback for when the player reaches the face of a cube. More cubes could be also nice.