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BBK

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A member registered Mar 12, 2017 · View creator page β†’

Games

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Thank you very much for feedback! I understand it's lacking a bit in gameplay, I'll try to improve on that.

<Game Description>

Trapped on an obnoxiously colorful planet,  gather materials and find to your friends to escape. Beware of the hostile lifeforms that inhabit the glowing caverns.

[W, A, S, D] - move

 [W/Space] - jump

 [S] - crouch

 [L Mouse/ Ctrl] - shoot

[Esc] - Pause Menu

Thank you! I need that a lot.

Unity most likely

Created a new topic Hoard it!

Hoard it!

Nick Holland / Graphic Designer

You’re a weapon collector who's fed up of paying high prices for new stuff, so you decide to go to the source - randomly generated dungeons! You aren't great wielding them, but why would you want to damage your new collector’s items? Get in, fill up your inventory as much as you can, and get out!

Seems simple enough. I think I'll give it a shot. If anyone wants to take part in it feel free to leave a comment.

Thank you very much for feedback. The idea was that the player should feel more like completing an actual quest rather than just a time trial. I will keep working on it as much as I can.

Thank you very much. Your feedback is appreciated.

Alright, I'm looking forward to it.

Thank you! I'm glad you liked it.

Sure. Firstly, the player doesn't seem to accelerate unless it's touching the ground. That makes the character almost uncontrollable after leaving the ground.  Also that makes jumping on higher platforms very tricky because there is not enough velocity to make the jump. Secondly, the jump height is too small. I understand there is a double jump, but even the first obstacle in the game is frustrating to overcome. Also, I am not sure if this was intended, but it's possible to wall climb, making some platforming sections meaningless (like the the small platforms on level 9).

I would suggest some improvements: make the player accelerate faster both on ground and air, increase the gravity and make the character jump higher. That way the player should navigate quicker and with confidence through the level. Maybe add some dust particles when the player touches the ground. 

As I stated before, It's a nice game, and I hope you can find this feedback useful in some way.

Well, the artwork looks really good, but the rooms are a bit stale. Try adding some variety like suspended platforms, hidden passages, stairs, pits and so on.

Desigur, oricum super jocul.

Cool game. Nice work on music and splatter effects. Sometimes the enemies clog on the top of the level and form a death squad. Not very challenging but enjoyable game.

Nice game, it started very promising with cool music and colorful menu. However, the tutorial feels a bit out of place, as it's unnecessarily difficult and it's not like the rest of the game. Otherwise, it's all  pretty good, with some creative levels. 

Thank you for feedback, I am glad you liked it.

The game looks really nice, however since you went with isometric view there is no real depth perception, and that's quite a problem for a dive exploration game. 

Awesome game. A leaderboard would be nice.

Nice game. You should've given some kind of feedback when the player jumps, also the camera feels a bit too close to the ground and some platforms are not immediately visible. Also I liked the second level way more than the first one.

The concept is good, but the level design needs a bit more work. Let the ball keep moving a bit more before changing direction, for example. Also you can make the ball jump a bit higher with a bit more air control. 

Fun game to play at night.

Really cool concept. I only wish there was also a stop recording button

Nice little game, but there is no real challenge to it. Maybe make the enemies shoot back or have different behaviors not just move at different speeds, otherwise it's just infinite kiting.

There's not much to see, but the multiplayer part works, which is kinda cool. 

Thank you for feedback. I suppose the game needs more tweaking. I am glad you enjoyed it.

It's nice game, but it needs better player movement. 

(Edited 1 time)

Of course you can. You only need to get the hang of poorly implemented Unity physics.

The game has a lot of potential, but the bouncing projectiles are cutting a lot of the fun. 

The game is enjoyable and approachable, however sometimes getting hit by enemies is unavoidable. Maybe give them physical projectiles to shoot instead of hit scan weapons, or some way for the player to avoid getting shot. Also, that's a cute character animation. 

(Edited 1 time)

Nice game, but very difficult. The game looks awesome, however something impacts the performance quite heavily. It's a good thing you've included a graphics options menu inside the game.

Really cool concept, using lost lives as means to progress.  Apart from some platforms that are not very visible, the game is well put together. Good job.

Looks interesting but a bit confusing

Cool game, many explosions. 

The game looks very good, however puzzles with timers are not particularly enjoyable.   I would suggest using path-finding for point and click player movement, otherwise just use directional input. Overall it's a nice puzzle game with numerous levels, but because of the time pressure and unresponsive controls it's not very enjoyable. 

Something is missing from Windows build

Thank you for feedback! Music was a major screw up unfortunately. Maybe i'll give another try with some Sci-Fi tunes.

Thank you for feedback.

I didn't understand much of this game but I really liked the music. Looks like an early prototype at the moment. 

Nice game, it has quite a rich atmosphere . The grappling hook is a bit unreliable however, there is no real feedback for when the player reaches the face of a cube.  More cubes could be also nice.  

Interesting concept but levels are a quite unfair.