Thank you very much!
Recent community posts
Well, it depends. Firstly, I would suggest you fix the movement and camera look, get rid of the energy thingy because it just gets in the way. Next improve the shooting mechanic. The bow is quite inaccurate at the moment, maybe you can find a better solution. Lastly, take a look at enemy AI.
Very funny game, found some easter eggs but no additional ammo, sadly. The movement should be faster by default and after the gun runs out of ammo there is not much to do besides waiting for the hp to regenerate. Also just because every point light can cast shadows it doesn't mean it should. I get the spooky atmosphere but it becomes annoying when 8 torches keep flickering all around the room.
The game looks very good, and the atmosphere is on point, however the game suffers from a lot of technical problems. The game starts on full screen at a low resolution and it look very blurry, the menus are quite buggy and the movement feels very wrong. I would really love to see a retro inspired space shooter.
Nice roguelike. The controls are unusual but that is ok. Initially I thought that the rooms are somewhat connected but they are all random it seems. Sometimes it's impossible to get the first booze, but after a while it get's trivial.
Thank you! I think the game you are referring to is an old flash game called "Dodge", however it plays much more differently as it's focused on evading the enemy missiles rather than destroying enemies, whereas in this one there is not much penalty in getting hit as long as the targets are destroyed fast enough.
Trapped on an obnoxiously colorful planet, gather materials and find to your friends to escape. Beware of the hostile lifeforms that inhabit the glowing caverns.
[W, A, S, D] - move
[W/Space] - jump
[S] - crouch
[L Mouse/ Ctrl] - shoot
[Esc] - Pause Menu
Nick Holland / Graphic Designer
You’re a weapon collector who's fed up of paying high prices for new stuff, so you decide to go to the source - randomly generated dungeons! You aren't great wielding them, but why would you want to damage your new collector’s items? Get in, fill up your inventory as much as you can, and get out!
Seems simple enough. I think I'll give it a shot. If anyone wants to take part in it feel free to leave a comment.
Sure. Firstly, the player doesn't seem to accelerate unless it's touching the ground. That makes the character almost uncontrollable after leaving the ground. Also that makes jumping on higher platforms very tricky because there is not enough velocity to make the jump. Secondly, the jump height is too small. I understand there is a double jump, but even the first obstacle in the game is frustrating to overcome. Also, I am not sure if this was intended, but it's possible to wall climb, making some platforming sections meaningless (like the the small platforms on level 9).
I would suggest some improvements: make the player accelerate faster both on ground and air, increase the gravity and make the character jump higher. That way the player should navigate quicker and with confidence through the level. Maybe add some dust particles when the player touches the ground.
As I stated before, It's a nice game, and I hope you can find this feedback useful in some way.
Nice game, it started very promising with cool music and colorful menu. However, the tutorial feels a bit out of place, as it's unnecessarily difficult and it's not like the rest of the game. Otherwise, it's all pretty good, with some creative levels.
Nice game. You should've given some kind of feedback when the player jumps, also the camera feels a bit too close to the ground and some platforms are not immediately visible. Also I liked the second level way more than the first one.
The concept is good, but the level design needs a bit more work. Let the ball keep moving a bit more before changing direction, for example. Also you can make the ball jump a bit higher with a bit more air control.
Nice little game, but there is no real challenge to it. Maybe make the enemies shoot back or have different behaviors not just move at different speeds, otherwise it's just infinite kiting.