Well, the artwork looks really good, but the rooms are a bit stale. Try adding some variety like suspended platforms, hidden passages, stairs, pits and so on.
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30 Second Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #34 | 3.071 | 3.071 |
Theme | #57 | 2.286 | 2.286 |
Overall | #57 | 2.083 | 2.083 |
Gameplay | #58 | 1.786 | 1.786 |
Overall | #60 | 1.929 | 1.929 |
Sound | #63 | 1.714 | 1.714 |
Innovation | #67 | 1.714 | 1.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the art styles and the way the slimes look. There were a handful of things that really keep this from shining though.
The slime look like they're just floating, and the lack of sound effects makes it really hard to tell when they're attacking/when you're taking damage. The music kinda gets on the nerves after a little while, too. I hope you polish it up!
Thank you for the critisism, I'm going to fix those problems later and hopefully will be better than its current state. Also I'm a fan of your entry in the spotlight video, the art just pop and the colors make it more visualy appealing to me.
As such I'm very much happy to see a great game developer such as yourself to comment on my very first game jam
Thank you your the very first one to comment on my entry and i'm very happy to see a great game developer would rate and compliment my game and hope to try your game because it looks great. As such I am very thankful to partisipate in this gamejam because comments like this is what drives me to become more confident in what im doing and if there is any mistakes on my part please yell me so I can be
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