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A jam submission

Candy Kill (0.1a)View game page

Candy Kill 0.01
Submitted by Javed_Wilde — 5 hours, 59 minutes before the deadline
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Candy Kill (0.1a)'s page


CriteriaRankScore*Raw Score
Visual Impression - Does the art style suit the game and looks good?#13.8753.875
Creativity - How creative and unique is the game?#52.8752.875
Playability - Is it fun and challenging enough to play?#72.3752.375
Concept - How well does it match the theme?#83.1253.125
Replayability - Is it compelling and does it have a high replay value?#121.7501.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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not enough room to effectively dodge enemies, and time to kill is high so most fights just end up with me standing in place unloading my ammo until I died.


Very funny game, found some easter eggs but no additional ammo, sadly. The movement should be faster by default and after the gun runs out of ammo there is not much to do besides waiting for the hp to regenerate. Also just because every point light can cast shadows it doesn't mean it should. I get the spooky atmosphere but it becomes annoying when 8 torches keep flickering all around the room. 


well, i did add sm ammo drops, but very rarely, also u can use the gun as a melee weapon, anyways thanks for the feed back 😄