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Caustik_

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A member registered Apr 04, 2017 · View creator page →

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Very nice

seems to be a delay when I try to move up or down.

not enough room to effectively dodge enemies, and time to kill is high so most fights just end up with me standing in place unloading my ammo until I died.

I think s for down is more intuitive 

(1 edit)

10/10 cutscene

0/10 ammo crate adding to max ammo instead of held ammo

x for down?

Thanks

I took heavy inspiration from the wii tank game. This exercise was more about motivating me to  learn unreal/blueprints  which  I hadn't touched before.