Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Break Out PlanView game page

Stealth game where you never know what's behind the corner!
Submitted by EdenSoft — 1 hour, 25 minutes before the deadline
Add to collection

Play game

Break Out Plan's itch.io page

Results

CriteriaRankScore*Raw Score
OVERALL#394.1044.104
SOUNDS#413.8133.813
DESIGN#553.9383.938
MUSIC#773.7923.792
VISUALS#1024.0834.083
THEME#1613.6043.604
INNOVATION#1613.5213.521

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 36 to 17 of 36 · Next page · Last page
Submitted(+1)

Pretty good game overall, I'd say. I like the way you implemented the theme! The art style was interesting. Good, that is. The music was a bit underwhelming, but still fit in pretty nicely with the theme whereas the sound effect were pretty pleasing.

I found it a bit strange that a line of dots were being drawn out as I walked around. In any case it gave a good bit of feedback, but maybe that's just the SFX.

The level design made the gameplay fun and intriguing, though some were a bit rage-inducing as well. I'd suggest adding a sort of timer to being detected by the cameras to make it less of a death sentence to take a wrong step. Which brings me to the controls. They were good, but it was a bit hard to stay away from the "detection zones" when I could only move in 8 directions in a very short time-span. Maybe using the mouse to move would have been better? I don't actually know, that's for you to try out.

Developer

Thank you very much for your nice and detailed feedback! I appreciate it!

Submitted(+1)

First off - best sound design in the jam. Only audio thing I can even remotely nitpick is the music being a little bit too major-y (happy) for a game that felt like the music should a bit more sneaky. Level design was on point, visuals worked pretty dang well, and everything just kinda fit together! Sometimes, it felt like the sight cones were a little bit longer than it showed, but it never really got in the way of my gameplay. Amazing job! I'd appreciate it if you checked out my game as well!

Developer

Thank you very much for your kind words! I appreciate it!

Submitted

This is a cute, well designed game with a great minimalist aesthetic. I did have some issues with getting seen despite not being in the vision range and not knowing why, as well as once i went to take down a guard and it just kinda launched us both offscreen haha. Maybe a restart lvl button on the menu could help. But overall I think its really clean well done!

Submitted

Just wanted to add one more thing, the only thing I didnt rank high was the innovation (i gave it 3) because it was a stealth game and while thats totally cool, being a fairly common stealth game and shrinking it down to minimal art style as well might kinda blend in thematically with the other minimal/block based games in the gamejam.  You have a really good eye for design and cohesion so it would be really cool to see you take on something in a non-minimalist style even if it means making less puzzles in a future jam!

Submitted(+1)

Super polished and fun! Great difficulty progression as well! Could definitely see this become a full puzzle game or a little minimalist stealth metroidvania!

Developer

Thank you very much for kind words! I appreciate it!

Submitted(+1)

A very polished game with some very nice stealth levels, I just really love the aesthetic you went for with this game. Great job!

Developer

Thank you very much for nice feedback!

Submitted(+1)

This was really cool! Enjoyed playing it, find my review video below:

33:40 Break Out Plan

Developer

Thank you for playing! I am glad you enjoyed it. It was really interesting to see you playing because you can knock out enemies with space when you see the circle around them (that's the get behind the enemy tutorial stage), but you still managed to get really far without that, I didn't know you can do that :D. Good job! And thanks again for your time!

Submitted(+1)

lmao u serious!

Submitted(+1)

Very solid game, I like the espionage/ blueprint level layout its a cool idea. 

Developer

Thank you very much! 

Submitted(+1)

Really nice game the movement was really smooth and satisfying and the sound effects were also good.

Developer

Thank you for nice feedback! 

Submitted(+1)

Cool game, liked the way you implemented the theme. Nice visuals and sounds. One Suggestion I have is letting the player see what its front of them more the their surroundings, charging into a room hoping not to get seen by the cameras was a bit of a nuisance.

Developer

Thank you for your feedback!

Submitted(+1)

Awesome game, I love the  visuals AND the sound design.

Were you working by yourself or with a team.

Nice job!

Developer(+1)

Thanks! I was working alone, all sprites, music and code were created by me, in the time limit. 

Submitted(+1)

Wow!

You're a really well-rounded game dev :D

Congrats again on an awesome game and good luck with the jam!

Developer

Thank you very much! Good luck to you too

Submitted(+1)

Really nice entry. Love the sounds, music and gameplay.
I love the way game site is created and the visuals. So they look like a building plan
Great work!

Developer

Thank you for your kind words bro!

Submitted(+1)

Awesome game! I think it would've been nice to see new elements be added as you progress to keep me playing!

Got through a few levels and was pretty fun!

I don't really think the music fit this game though. The sounds were a bit annoying after a certain point as well. I DO like how when a triangle would chase you, the music intensified so that was neat


Great job!

Developer

Thank you for your nice feedback! I appreciate it! 

Submitted(+1)

Creat visuals! The blueprint esthetic works really well for a stealth game and having the whole thing look like a heist plan is a really nice idea. Sfx and music also fit great.
I personally would like it better if the player (as well as the opponents) would move a bit slower, which would make it easier to control in my opinion, but thats just personal taste.
Really great work!

Developer

Thank you very much for the nice feedback! I appreciate it!

Submitted(+1)

Really cool, but could've gone further with the blueprint element

Submitted(+1)

Really cool game!! I really like the blend of stealth and fast pace action, the audio and visual is great. Overall a super fun game to play! Great job!

Developer

Thank you for your kind words bro!

Submitted(+1)

Really like the blueprint look of the game, and the idea is pretty neat and i love the audio(in my opinion is the strongest part of the game) , but when you get caught the level resets too fast, maybe like put a text that says 'Caught!' and put some time before the player can try to escape again. Really cool! 

Developer

Thank you for your feedback! Appreciate it!

Submitted(+1)

Very fun game and great art style.

Developer

Thanks bro!

Submitted(+1)

Fun game! I liked the simplistic visuals and the instant restart upon being caught. The menu animation was super good as well.

I did find a bug where if I slashed an enemy close enough to a wall I could actually fly out of the map and get stuck outside. Other then that this game is incredibly polished and incredibly fun!

Overall amazing game! Check out mine if you get a chance!

Submitted(+1)

Very fun game! Great minimalistic art and game mechanics that fit the theme well. Movement is very smooth and snappy. It was a bit tricky for me to control the player while running from those enemies that chase you, haha. Maybe I was just getting too jumpy. I eventually got the hang of it though. Overall, awesome game! Well done.

Developer(+1)

Thank you very much for nice feedback!

Submitted(+1)

No problem at all! I genuinely enjoyed it :) 5 stars

Submitted(+1)

I really liked the game, there aren't very many stealth games and the art style really stands out, but I never really felt the need to use the mechanic to move faster, since you die if you hit the vision cones, it made more sense to take it slow.

Viewing comments 36 to 17 of 36 · Next page · Last page