Hey Jango, thanks for the follow! No idea how else to message people on here, but you gave great feedback on this jam game and I wanted to connect. We're in the very early stages of making a game like this for Steam and wanted to see if you'd be open to providing feedback on it when the prototype is ready (likely a couple months out).
tutmo
Creator of
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Fun little game! As other's have said my main recommendation would be to control spawning a bit better. I played through quite a few times and found that I did best when I moved less, but I feel the game could be better if you spawn in obstacles less instantly. Maybe they could flash a few times or something as a sort of heads up so I had time to react. Either way, I had fun. Congrats and nice work!
Hmm, I think what you expected to happen would’ve been better lol.. my initial thought was the player would focus solely on unselected bulbs so skipping the already selected ones made sense, but your feedback changes my perspective on that. If we update after the jam, that’d be something I’d likely change. Thanks for the great feedback!
Hey there, thank you! Yeah, when I originally made the conveyor system, a huge part of it was to detect adjacent pieces and auto-select/rotate the pieces. It ended up more frustrating than just letting the player choose pieces and rotation. However, I did keep some of the auto-rotate stuff as a sort of hybrid helper, but it was very much just thrown together at the end. As many comments (including yours) point out, it turned out to be anything but helpful in its current state ( -.-) Anyways, thanks so much for playing and providing your feedback!
Oof.. yeah conveyors should be free, my bad. Glad you liked the UI though, despite the lack of layering. That's an interesting idea about gaining additional raw materials rooms. I definitely plan to try out a few things people have recommended after the jam. Thank you for playing and sharing all the great feedback!
Thank you! Yeah, for some reason I thought selling equipment would make it too easy, but I regretted that decision after being able to play test longer (after the jam ended -.-). We did have a 4-way cross piece early on, but it made no sense to cross conveyor paths.. however, a 3-way split would’ve been a great idea! Thanks for playing and providing your feedback!
Oh wow, you surpassed my playtesting best of sometime in year 3. I did find myself "saving" pieces as a sort of workaround, but, like you mentioned, the whole scaling system really needs to be reworked. Scaling up is too disruptive as is and almost feels like a punishment rather than the rewarding goal we were aiming for it to be. Also agree the UI needs significant work and optimization was, regrettably, a low priority during the jam. Really happy to hear you enjoyed it enough in it's current state to get as far as you did. Thanks for playing and providing such great feedback!
Hey there, checking out yours now. Here's ours:
Cookie Factory
https://itch.io/jam/game-off-2023/rate/2394031

Thanks!
Thank you for all your detailed feedback! Absolutely agree on the scaling issue where your system gets “messed up” after scaling and no money, great point. One question if you get a minute - what did you mean by “make the scaling part side by side”? I agree the scaling system definitely needs work, but not sure I understand your suggestion. Either way, thanks for playing!
Create your own cookie factory!
Build, upgrade, and scale up your factory to become an unstoppable cookie making powerhouse.
https://itch.io/jam/game-off-2023/rate/2394031
Create your own cookie factory!
Build, upgrade, and scale up your factory to become an unstoppable cookie making powerhouse.
https://itch.io/jam/game-off-2023/rate/2394031