This game is technically very well done: everything works smoothly, at least so far as I played. It's one of those entries I'm glad this is a GitHub jam, so that I can go later and see how it was done. Good job!
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Fruitstration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #33 | 3.833 | 3.833 |
Graphics | #37 | 4.100 | 4.100 |
Gameplay | #38 | 3.700 | 3.700 |
Innovation | #40 | 3.767 | 3.767 |
Theme interpretation | #46 | 4.000 | 4.000 |
Audio | #68 | 3.567 | 3.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/valentegamedev/ue5-fruitstration-gameoff-2023
Comments
Very cool take on fruit ninja and fits the theme well! It definitely gets really hard very quickly, and the zoom-in was probably a tad too aggressive. Otherwise very solid overall and there is something just plain appealing about the gameplay. Well done!
This game was phenomenal in an innovative way! The cutting was really stressful haha, but the sound effects and visuals made it really fun to play!
So interesting! Everything is perfect, except the fruit pieces fly away sometimes XD.
Hi Daniel,
Truly great work. The tutorial was well done to explain how to play. The the game itself was easy to understand, fund and raised in difficulty as you played. I think your models for the fruit were also very well done! Number 1 thing I would add to this game would be some kind of scoring system, maybe give bonus points of the weight is a exact match.
Again, this game was really well done, great work!
Really cool game! The cutting was REALLY satisfying and I thought the gameplay loop overall was really fun. Good take on the theme as well! I kind of wish the "done" button was easier to hit when the screen got all shaky due to low time. I also didn't know that the cut strength was tied to the length of the plane, I kept sending those fruit placing flying!
I loved the failure screen, so brutal lol. Also really liked seeing the textures on the inside of the fruit. Had a great time with this one, nice work!
I gotta say man,
It was quite painful cutting myself.
Other than that, nice game. (Good use of the Geometry Script)
I kept knocking off other fruits while dragging one in, and in some instances, while cutting, the piece that I needed would fly off.
Fun game!
The completion level of the game is very high, but it would be even better if a score system could be added.
There is no reward when I quickly complete a task, and there is no difference between completing it quickly without weighing and completing it at the last second. I would prefer a quick completion reward, just like some tower defense games compensate with some gold or coins when skipping waiting time for next turn.
Hilarious. Highly deliberate and yet manages to makes you feel like a total buffoon. Like the exact counterweight to Fruit Ninja. I would never make it as a produce grocer.
Looks great with excellent models and effects as well. One additional effect I might suggest is zooming the camera in as the player holds for a precise cut. Might help them really aim that perfect chop.
Nicely polished, Really satisfying gameplay until you lose and then it's frustrating. I got the hang of it and got quite far, I thought, then suddenly there was a super short timer, I had to move 5 items over, the alarm started playing and I had to start over. I don't know if I got very far in the game.
The physics-based gameplay is unique and really well polished considering how different it is. And having fruit go flying everywhere is funny.
In future I would prefer a web version.
Anyway, good game and well done!
You reached the last order! THAT'S AWESOME! :) That specific order is "quite easy" if you already know that you just need to drag the fruits without cutting... however, you need to be careful not to hit each other and drop them from the table while dragging!
Thank you very much for taking the time to play that far into the game! I'm so happy about it :)
I'm using the new Geometry Script (https://docs.unrealengine.com/5.0/en-US/geometry-script-users-guide/) from Epic Games that was introduced in Unreal 5. The add-on enables all kinds of procedural stuff in real time. It's crazy! However still in beta. I faced some issues/bugs during development but managed to overcome them.
For the "3D textures" I did a little shader that samples the local position of the pixel in relation to the center of the rendered object and, with a little bit of vector math, I sample an inner fruit texture that I have for the inside. It's not perfect (it might give some repeating artifacts), but it works. So, for each fruit, I have a material for the "outer shell" and another one that I assign to the "procedural cut" for the inner part.
Here is how the inner texture looks with the expected "mapped mesh":
Simple but really good graphics, the cutting feels natural and I love the particle effects as well. What I was a bit annoyed by was - after not finishing level in time(did that on purpose ofc) once I press restart it restarts the entire game, not just the level. What I would change is also why does the scale measure the weight of the object when its not placed down on it/while in the air ? Overall really nice game to play. The music & sfx we great as well.
Thank you very much for the feedback!
I think you got confused with the "restart" button (the one with an icon that is a spinning arrow at the top-right corner) during the orders. It will restart the current order (check the order number on the tablet) and not the whole game. It will only restart the whole game if you press the "cancel" button on the tablet.
Maybe, I need to make it more clear. It might confuse you because if you restart the order, it will also remove all decals with the splashes making the table "clean" once again (I didn't have time to create a pooling system) to prevent slowdowns later on.
I like the idea of only showing the weight when you "drop" it! I'll take that into account! Thank you once again!
Great game, everything works as expected and the physics is fun! Fruit cutting is incredibly precise and they are all dynamic. Had a blast messing around with them and shooting watermelon everywhere.
Main menu could be improved a bit, and maybe giving some randomness to the fruit weight and spawn order would increase the replay value of it.
5% tolerance might be a bit too hard to get after you start having multiple fruits to cut, or either time is too short.
I see this mainly as an android game,
I'll wait for it if planned!
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