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ZenMar

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A member registered Jul 22, 2023 · View creator page →

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(3 edits)

Nice take on tetris. I did not find that hard to balance everything and making full lines, but maybe my play style is weird. Well implemented in the gameplay and i felt right at home. Ironically i had more problems with the controls that are a bit clunky and the missing preview of the next piece that will drop. Had a good time playing it, as an average tetris enjoyer. Good job!


I enjoy a lot this kind of puzzle games. Some obstacle were really good and fun to pass. Intro story is good, maybe the images were a bit out of place. I don't understand if last puzzle is intended to be impossible and work as an ending of the game.

Thanks! It was planned but I ran out of time.

Heyo, will play the game tomorrow morning but I have a question: how is the game related to the theme? Couldn't figure it out from the page or trailer.

Here's mine when you have time :D

https://zenmar.itch.io/power-wings

Ah I see. Might be worth trying to add an offset, so the touch is above the finger instead of under It. 

Cool concept, hard game. I feel like movements are way too fast (or hitboxes too big maybe?) and thus making precise movement harder than intended.  Other than that, this is a solid game. Got stuck at level 6 but will try again later, maybe i can beat it!

Great game, everything works as expected and the physics is fun! Fruit cutting is incredibly precise and they are all dynamic. Had a blast messing around with them and shooting watermelon everywhere.

Main menu could be improved a bit, and maybe giving some randomness to the fruit weight and spawn order would increase the replay value of it.

5% tolerance might be a bit too hard to get after you start having multiple fruits to cut, or either time is too short.

I see this mainly as an android game, I'll wait for it if planned!

Thanks! Yes, i wanted to create a simple tutorial but had to fall back on a text explanation under a help and rules menu because time was running short. I'm glad I archived a good learning curve without begin too difficult and frustrating  or too easy :D

Interesting game, reached May year 10 times the Goal (20k of gains). Simple graphic but straight forward.

Base game is very good, but some problems makes it hard.

  • Scaling the room is too much punitive, as I must sell and redo all the configuration from scratch (selling gives back 0) unless I wreck my brain to place in advance some stuff and level them up, but it's way too hard this way.
  • UI needs layering work, i could click behind it while upgrading and changing target. Also the working bars and number are over the upgrade menu, covering up text and buttons.
  • After levelling up belts to lvl 10, the game kinda broke up for some reason. That was my main gripe, as i was aiming to build a giga massive factory but unfortunately got stuck :(
  • High resources usage from my pc

Looking forward to a polished version to play, very addictive game (as others stated).

Good job!

I noticed that too. As my first jam everything is new and i didn't know I could upload games for web play. So unfortunately it ended up this way with low downloads.

Here's the link, just downloaded all games from this thread.

https://zenmar.itch.io/power-wings

Finished all 4 levels, unfortunately those bugs mentioned on the page made it a bit tricky but not too complicated.

I liked attaching to enemies and the physics interaction. Also movement is nice.

Game play wise i think it's a bit shallow, it could be expanded by adding different attacks / combo or special moves or new mechanics similar to the grappling hook.

Graphic is very nice, maybe it could be a bit flashier during attacks or other actions by using more particles.

Audio effects are missing, but the music is fitting for the game setting.

I would have liked an endless mode with high score. Bonus point for the story though!

Heyo, you got tons of reply, i don't know if you will ever read this :P here's mine, it's a bullet hell! https://zenmar.itch.io/power-wings

Btw i'm fishing in your game, very chill.

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As a bullet hell, the game is harder and not for everyone by design. I agree that you have to get the hang of it, as it uses different mechanics from more traditional ones.

The shield hitbox is exactly the same dimensions of the sprite, so you get covered on the front and a bit to the sides, it is intended to work that way as it's easier to use.

Music was not planned and i found some bgm by chance, so yeah.

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Loved the graphic, reminds me of manifold garden and my all time favorite game Antichamber. Puzzles are nice and interesting, maybe a bit easy but feels like a prologue where all mechanics are explained. Some weird physics interaction between player and cubes (they get shot away when picking up sometimes) and some invisible walls missing while falling. But that's all, the game is good and i feel like it can be expanded into a full fledged game. I definitely would play a full version of this.

Oh, I saw you in many games I was rating! Yours is in my todo list btw. Here's mine https://zenmar.itch.io/power-wings

Thanks for playing! Glad you liked it.

Thanks for the review, glad you enjoyed it!

A fellow bullet hell project!

Fast paced game and minimal graphic. Enemies might spawn way too fast at the beginning. Fun to play but quickly tiring physically (button spam to shoot).

Minimal graphic puzzle, very clean both UI and game itself. Simple and straight forward rules, that's a plus for me. 

Got stuck at level 4, spent 30 minutes but couldn't figure it out as i feel I'm missing a piece or a piece has a wrong rotation. That's also another plus for a puzzle game. I'll try again in a couple days, maybe i can finish it.

Might a bit lacking on the innovation and theme interpretation, but it feels like a complete android game.

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Overall the game is fun, it's a classic tower defense game with free positioning building. There are many bugs (yeah, no one else said this in other comments, lol sorry).

I reached wave see below, it keeps getting higher on my first run, so here a list of the things i found a bit odd:

  • Economy is a bit skewed, i always run out of the basic resource (copper?) but had TON of the other 2. Maybe reducing the quantity given for each node but remove the depletion would fix this and also add a layer of strategy to the game: protecting the drills so you don't run out of resources.
  • Shock towers are overpowerd on so many levels, with just 3 or 4 you can lock in place an entire wave. Just spammed them everywhere and the game became a wallpaper.
  • No button for skipping the cooldown between waves. Wanted to see my base overflow.
  • Walking between buildings is difficult and get stuck everywhere.
  •  I understand the logic between not placing turrets near each other, but walls are useless this way (especially with the broken shock towers).
  • In game menus for some reason are all over the place (using firefox)
  • I do not feel at all the scaling of the waves, the increase are too little to notice.
  • I had to play on a smaller window, as if i increased the dimension over a threshold, everything turns black.

I know they might look like a lot of negative points, but the core game is enjoyable. I really like this kind of games where you can place freely buildings, strategize, gaining resources and keep expanding your base. This game check all of those boxes.

P.s. started writing when the game was at wave 39, now it's at 68 and still going strong. Did not touch the game at all :D

Interesting idea, the boss is cool and gives the big bad robot feeling, very funny to punch it and see it fly away. Live camera is an hilarious and genius addition.

Loved to jump over buildings to pick up bonus, health boxes and shooting down enemies.

I'd liked to have a free aim for mouse and keyboard play instead of only locked target, but as an android game it work well.

The game sounds has some mixing problems, some are high while others are way too low, especially player sound like shooting.

Normal enemies also are a bit too static, giving some paths to follow would make the city way more lively.

Building are a bit anonymous without textures, but finding good ones in a short period of time is hard, so no problems.

Overall it's good and it follows well the theme in a very unusual way.

Interesting idea, the boss is cool and gives the big bad robot feeling, very funny to punch it and see it fly away. Live camera is an hilarious and genius addition.

Loved to jump over buildings to pick up bonus, health boxes and shooting down enemies.

I'd liked to have a free aim for mouse and keyboard play instead of only locked target, but as an android game it work well.

The game sounds has some mixing problems, some are high while others are way too low, especially player sound like shooting.

Normal enemies also are a bit too static, giving some paths to follow would make the city way more lively.

Building are a bit anonymous without textures, but finding good ones in a short period of time is hard, so no problems.

Overall it's good and it follows well the theme in a very unusual way.

Heyo, checked the game page from smartphone, I will try the game tomorrow on pc. 

I have a question: what part of your game relates to the topic? I could not find it on the page but maybe it's obvious from playing. 

Here my submission in the meantime! https://zenmar.itch.io/power-wings

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Thank you for the very detailed comment! I'm glad that the core of the game is actually good. 

From what I understand, many problems are related to just tweaking numbers, it shouldn't be that difficult to fix.

Regarding the waves logic you're completely right, I got a bit overwhelmed :3 Yes, the waves are groups of enemies, and those groups get randomly spawned. This way you get a fresh run every time and I hoped to keep things fresh a bit longer. I already have plans on how to improve it though, since some groups as you said are not well built.

I will definitely pick it up again for balancing and smoothing things up, that's for sure.

Nice soundtracks! They were exactly what I needed and I stumbled upon them completely random. I used them on my project for the November jam that just ended, I added a link to this pack on the credits.