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Interesting game, reached May year 10 times the Goal (20k of gains). Simple graphic but straight forward.

Base game is very good, but some problems makes it hard.

  • Scaling the room is too much punitive, as I must sell and redo all the configuration from scratch (selling gives back 0) unless I wreck my brain to place in advance some stuff and level them up, but it's way too hard this way.
  • UI needs layering work, i could click behind it while upgrading and changing target. Also the working bars and number are over the upgrade menu, covering up text and buttons.
  • After levelling up belts to lvl 10, the game kinda broke up for some reason. That was my main gripe, as i was aiming to build a giga massive factory but unfortunately got stuck :(
  • High resources usage from my pc

Looking forward to a polished version to play, very addictive game (as others stated).

Good job!

Oh wow, you surpassed my playtesting best of sometime in year 3. I did find myself "saving" pieces as a sort of workaround, but, like you mentioned, the whole scaling system really needs to be reworked. Scaling up is too disruptive as is and almost feels like a punishment rather than the rewarding goal we were aiming for it to be. Also agree the UI needs significant work and optimization was, regrettably, a low priority during the jam. Really happy to hear you enjoyed it enough in it's current state to get as far as you did. Thanks for playing and providing such great feedback!