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Igor'

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A member registered Oct 02, 2015 · View creator page →

Creator of

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Nice game, I like the minimalism here. The only issue I had was a small animation glitch with Forward Jump Forward Left in level 7 and Left Forward Jump Forward in level 8.

I dig the atmosphere in the game, but hate mazes, especially where one has to blindly guess where to go with no hints...

Good one! I found it quite easy, never even needed to move lights (and it would be too slow anyway probably), but the game surely can be fun after a bit tweaking!

Not a bad start, but ghost behaviour sucks - can just walk near the wall every level. Maybe if it saw the player and jumped a few tiles at once or something, it would be more challenging.  Same for candies, I noticed they decrease each step, but still I never had a need to be economical with steps.

Also movement is laggy for me (though I ran on Linux under wine).

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Liked the humor and atmosphere. Levels are not bad, but clunky at times - colliders are too rectangular and strict, corridor ceilings are too low, have to jump blindly without knowing where is the safe spot to land, etc. Also they feel very similarly, so I gave up eventually (but I still won at first playthrough with chicken ending :P).


Got a crash, when in level with two monsters I pressed W after dying.

___________________________________________
############################################################################################
ERROR in
action number 1
of Key Press Event for W-key Key
for object oSign:

Unable to find any instance for object index '7' name 'oPlayer'
at gml_Object_oSign_KeyPress_87
############################################################################################
gml_Object_oSign_KeyPress_87 (line -1)

And in the same level, I went to the left (after reloading the game) and fell from the level.

Yeah, I didn't have much time for balancing (and I only got 503 points myself max, because there was no time to play it much), currently only speed increases over time, and the most frequent element should be fire (so it's hard to not play at all). I guess it maybe accidentally got balanced by something else. :'D

Got it, thanks!

Good to hear!

My use-case is creating a map (for in-game level selection) with both mountains and deserts at once (not completely flat, maybe a bit wavy at times). I'm not an artist to create textures myself, this is why I'm looking at this tool in the first place :)

If I buy the current version do I also get the update to next version and further updates for free?

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Nice atmosphere, except I didn't like the loudness of the jumpscare.

I think I beat the game in a way not intended:

1) I inspected places, found a ladder, took it;

2) then I found no way to use the ladder, so I decided to think about the code;

3) I noticed that one surname is related to Halloween, so I entered the name as code, but couldn't get the key, for my hands were holding the ladder;

4) I restarted the game, reentered the code, took the key and won :D

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Thank you for playing! So did you figure out what's going on in the end? :)

I just added a sentence in game description to elaborate about the portal and shooting.

This looks like a very handy tool!

I see a lot of rocky screenshots, but can it somehow be used to create sand and ice deserts, which are more like planes?

Too spooky for me :'D But I found audio nice.

Use 7-zip, it can extract the popular archives, including rar.

Enjoyed the game and the minimalism of its mechanics, reminded me of Pacman. Footstep audio though was annoying, and it was a bit disappointing to collect pages, which can't be actually read afterwards.

Nice spooky voices, had to scroll down each time, to not look at the mentally hurting visuals.

After some question "No" sank and did nothing, and I pressed "Yes", then it also sank and did nothing.

The core and graphics are good, but the level is based around doing the same thing on repeat with little variation. I guess my game suffers from this too...

I liked the mechanic, it's kind of a co-op game where you control both avatars!

Some elements weren't obvious or didn't stand out well over background, but I figured out after a while.

It seems like the mechanic, while good, is a bit limiting, so you had to add those jumpers, which I hated, because they are hard to use. But since the game is short, it was an enjoyable experience overall. :)

Nice idea, though I don't like mazes and would prefer multiple paths to the same object (open world-ish). And graphics are cute, as always!

Funny poses and nice music! The gameplay isn't any new, so can't say anything new about it :)

Good game, unfortunately I placed a sunk wall in one of levels and can't remove it (all other objects I can remove with right click except this one)...

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Cool that all characters are with different abilities, would be interesting to see them interacting with each other (like e.g. in DROD). Black tank was kind of boring, but I liked the snake twist/trolling in the last level. :)

Also nice touch is the ability to undo the restart :D

Nice idea! Since it's a fast-ish game, I would liked if there was a possibility to control all in parallel - by two hands, or by mouse RTS-style.

Thanks you very much for recording, sorry that all is lagging, need to optimize... :/ We managed to get it to 30 fps for my PC (weakest in the team) by the end of the jam, but still not enough.

Nice Thomas was a clone idea! Or clown :o) Like the graphics!

Some more feedback: not very clear at start that climbing by fat guy is possible. Hard/impossible to go out of spikes pit. Even less clear that climber can make ladders through floors! And intro texts are too fast for me to read. :)

Good game, I like the feel! Part from disappearing platforms on made me think :)

What I didn't quite enjoy is that Ctrl mode is two-step and that it can only be triggered while on the ground. Also I think genre of puzzle action is asymmetrical by itself (jam topic) :P

The boss idea is good, but it's not clear if level restarts or if hit was successful. And color switching is too fast for me there!

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Because Josh's streams are NSFW themselves, and he doesn't want competition in this area! Just kdding. :)

ibb & obb

Yes, that trash is what I meant when commenting on the Windows build! I'm not seeing it in the Godot web build.

By sub-pixel I basically mean that since monitor pixels are smaller than "game pixels", we have the option of upscaling sprites individually instead of upscaling the whole scene (see here for examples: https://medium.com/@tumeowilliam/godot-engine-and-pixel-art-a-better-love-story-...). And this could help with getting smoother movement (this is not pixel-perfect, but during movement it's not obvious).

I think the character is jittering! Maybe the position is rounded to full "game pixels" as opposed to sub-pixel movement?

Also it seems the linked Windows version runs a bit worse even :(

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Great, I really enjoy the story turns and art, kind of Another World vibe!

I lost in the arena stage where there are birds and then beasts, and the second time I entered there were birds, but no beasts, so the game broke. :( Only had 9 gems.

Also, at each bow shoot the game froze for me for a second, but only on the arena level and only when there are baddies coming.

Oh, and I used Firefox, didn't read the description before playing... :/

Better now, though I had the opposite issue now: I had heal selected (not sure if it matters), and I just press J and immediately win each battle?? First battles worked, though were apparently real-time, which doesn't mix good with menu-based controls.

But the reason I'm stuck this time is this:

I can't escape, can't attack, can either stand and do nothing or restart the battle (to then stand and do nothing)...

Nice work, got some twists and twists of twists. Some events seemed silly at first (like offending the princess and she just agrees to marry), but then got justified further on.

Fav moment: it's time for revenge - * KISS *

Cool atmosphere, especially the music! I completely ruined the game though, first I didn't understand the battle system, just pressed J, and battle ended (I didn't see that there were some numbers somewhere on the screen that changed), then I realized I was selecting an attack from the menu, but it was too late - my health dropped to 5, and now I'm losing the next battle immediately before I get a chance of pressing anything, and health isn't restored. :(

Funny, liked the goose duck and Waldo.

A bit unclear whether things are considered when they are on bigger view when shooting, or only on the smaller view afterwards, I guess making them same size or adding an overlay borders might help.

Also wish the party house was a second additional level :D

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Thank you, I'll see what I can do in the next patch! Unlikely new levels though, sorry, but it's possible to open the source and make some levels yourself.

Locking was possible in a few places before, all known ones should be already patched out.

Sounds good, in past I played a lot a game called Sentinels of Ceth (which was itself an improved "rip-off" of an ancient game Rip-Off).

But there gems you defend decreased in amount (they were gracefully stolen by drones). With increasing amount of things to defend the game might get easier the further you play (though maybe I'm imagining the idea wrong).

Anyway, I suggest you to get some rest now, you submitted something, and that's a success! :D

Surprised there's not much story involved this time BTW ;D

Black screen (audio only) on Firefox, but Windows build works!

Nice idea, I think the level is too tight for a lot of ammo scenario to be useful, and visibility is too short for 1 ammo scenario to be at least sometimes better than 2-3.

Graphics are cool, but music is very annoying to my taste.

Didn't try to repeat the issue again. But in case it helps: I did talk to pretty much everyone around, several times, until they left, except the guy in shrine, but including the leg-hair guy interaction with the gang around the market... It was a second phase of day (afternoon?) And I also talked to the vendor lady many many times. She was saying her boss was coming, but I didn't see the boss, and couldn't leave either.