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Igor

70
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A member registered Oct 02, 2015 · View creator page →

Creator of

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Hey ES!

I've sent you a friend request in Discord.

We're going to make a hacking-themed tactics game with Godot!

Hmm, I would advise to imagine that you don't have a month. Imagine the game should be done in two weeks. And reserve the other two weeks only for unplanned difficulties. Good luck!

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Hey Mario! Can we chat on Discord? I'm igorsgames there :)

And here is the game that we're going to make: https://www.reddit.com/r/godot/comments/17fme7i/searching_for_github_game_off_te...

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Hey there, I've sent you a friend request on Discord! We're going to use the FMOD + Godot combination if that sounds interesting to you.

You can get an overview of our project here: https://www.reddit.com/r/godot/comments/17fme7i/searching_for_github_game_off_te...

Please add me in Discord: igorsgames

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Hey people, we are currently a team of two: a programmer and an artist. We are going to make a top down hacking-themed game on this jam. We'll likely use Creative Commons music in the game, but as it comes to sound effects, in would be very cool to have a dedicated sound designer. If you're a good one I'll integrate FMOD just for you. :D

Cheers, Igor

My Discord is: igorsgames

UPDATE: the position is filled now

Hey Damjan! We are looking for a sound designer, could you add me in discord: igorsgames?

Hey Dan, I've sent you a friend request!

Hey docmolli! I've got a plan here: https://www.reddit.com/r/godot/comments/17fme7i/searching_for_github_game_off_te...

What do you think? Are you in? :)

Thanks for your words, I've rated your game too!

Enjoyed the art style! Had a little struggle in the beginning, because the camera was on a nearby log and I thought I need to jump there :D Only after 10-20 failed attempts I realized there are other directions to look at.

Thank you! And we appreciate the stream, it highlighted some ambiguities!

Thanks!

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Hopefully, it's not secret data that can only be accessed from Discord or something :)

What about pre-made general code like, for example, dialogue system? Is it allowed? Or only stock empty project to start with?

Nice game, I like the minimalism here. The only issue I had was a small animation glitch with Forward Jump Forward Left in level 7 and Left Forward Jump Forward in level 8.

I dig the atmosphere in the game, but hate mazes, especially where one has to blindly guess where to go with no hints...

Good one! I found it quite easy, never even needed to move lights (and it would be too slow anyway probably), but the game surely can be fun after a bit tweaking!

Not a bad start, but ghost behaviour sucks - can just walk near the wall every level. Maybe if it saw the player and jumped a few tiles at once or something, it would be more challenging.  Same for candies, I noticed they decrease each step, but still I never had a need to be economical with steps.

Also movement is laggy for me (though I ran on Linux under wine).

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Liked the humor and atmosphere. Levels are not bad, but clunky at times - colliders are too rectangular and strict, corridor ceilings are too low, have to jump blindly without knowing where is the safe spot to land, etc. Also they feel very similarly, so I gave up eventually (but I still won at first playthrough with chicken ending :P).


Got a crash, when in level with two monsters I pressed W after dying.

___________________________________________
############################################################################################
ERROR in
action number 1
of Key Press Event for W-key Key
for object oSign:

Unable to find any instance for object index '7' name 'oPlayer'
at gml_Object_oSign_KeyPress_87
############################################################################################
gml_Object_oSign_KeyPress_87 (line -1)

And in the same level, I went to the left (after reloading the game) and fell from the level.

Yeah, I didn't have much time for balancing (and I only got 503 points myself max, because there was no time to play it much), currently only speed increases over time, and the most frequent element should be fire (so it's hard to not play at all). I guess it maybe accidentally got balanced by something else. :'D

Got it, thanks!

Good to hear!

My use-case is creating a map (for in-game level selection) with both mountains and deserts at once (not completely flat, maybe a bit wavy at times). I'm not an artist to create textures myself, this is why I'm looking at this tool in the first place :)

If I buy the current version do I also get the update to next version and further updates for free?

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Nice atmosphere, except I didn't like the loudness of the jumpscare.

I think I beat the game in a way not intended:

1) I inspected places, found a ladder, took it;

2) then I found no way to use the ladder, so I decided to think about the code;

3) I noticed that one surname is related to Halloween, so I entered the name as code, but couldn't get the key, for my hands were holding the ladder;

4) I restarted the game, reentered the code, took the key and won :D

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Thank you for playing! So did you figure out what's going on in the end? :)

I just added a sentence in game description to elaborate about the portal and shooting.

This looks like a very handy tool!

I see a lot of rocky screenshots, but can it somehow be used to create sand and ice deserts, which are more like planes?

Too spooky for me :'D But I found audio nice.

Use 7-zip, it can extract the popular archives, including rar.

Enjoyed the game and the minimalism of its mechanics, reminded me of Pacman. Footstep audio though was annoying, and it was a bit disappointing to collect pages, which can't be actually read afterwards.

Nice spooky voices, had to scroll down each time, to not look at the mentally hurting visuals.

After some question "No" sank and did nothing, and I pressed "Yes", then it also sank and did nothing.

The core and graphics are good, but the level is based around doing the same thing on repeat with little variation. I guess my game suffers from this too...

I liked the mechanic, it's kind of a co-op game where you control both avatars!

Some elements weren't obvious or didn't stand out well over background, but I figured out after a while.

It seems like the mechanic, while good, is a bit limiting, so you had to add those jumpers, which I hated, because they are hard to use. But since the game is short, it was an enjoyable experience overall. :)

Nice idea, though I don't like mazes and would prefer multiple paths to the same object (open world-ish). And graphics are cute, as always!

Funny poses and nice music! The gameplay isn't any new, so can't say anything new about it :)

Good game, unfortunately I placed a sunk wall in one of levels and can't remove it (all other objects I can remove with right click except this one)...

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Cool that all characters are with different abilities, would be interesting to see them interacting with each other (like e.g. in DROD). Black tank was kind of boring, but I liked the snake twist/trolling in the last level. :)

Also nice touch is the ability to undo the restart :D

Thanks you very much for recording, sorry that all is lagging, need to optimize... :/ We managed to get it to 30 fps for my PC (weakest in the team) by the end of the jam, but still not enough.

Nice Thomas was a clone idea! Or clown :o) Like the graphics!

Some more feedback: not very clear at start that climbing by fat guy is possible. Hard/impossible to go out of spikes pit. Even less clear that climber can make ladders through floors! And intro texts are too fast for me to read. :)