są małe bug fixy i parę zmian ale nie jest to major update. Stronka jest też troszkę ładniejsza :P
Xenon
Creator of
Recent community posts
What is ENTITY 0 ?
Entity 0 is a rougelike horror game set in an unknown dimension called "The Hallways".
A place full of threatning creatures that are all coming to get you!
Gather supplies to increase your chance of survival. Find clues to learn more about
your surroundings. Use items as your adventage and explore milions of different locations.
Discover new entities and find their weaknesses.
Can you survive in such a scenario? There is only one way to find out...
https://xenonthemlg.itch.io/entity0
Lets look at the gameplay !
Entity 0 is all about exploration. Since the game is a rougelike there are lots of levels that are randomly generated. Moreover, there are many Entities that you can face in the "Hallways". Every single one is different, and requires a unique playstyle. The game incourages quick thinking and strategizing. These skills are essential if you want to become a professional! The goal is simple. The player needs to find 3 keys hidden somewhere in the level. Using these keys you can escape and claim your rewards. This task is nowhere near simple as you have to constantly fight for your life in this life threatning environment.
Final words from the Developer
Hi I am Xenon, the guy behind the game. If I got you interested, be sure to check out the games page (link above). I would love to hear your feedback. If you have any great ideas to add or any bugs to report (which I hope there are none :D ) I am more than happy to hear it! Be sure to leave a comment and let me know about your experience with the game. This is my first project and I am looking forward to uploading more posts in the future and keeping you all updated about the games progress.
https://www.youtube.com/watch?v=2YdmRMc9J3I
Holy moly! Thank you so much for playing.
I am glad you enjoyed it. And just wanna say it.
Up to now you are known (because nobody showed me a proof)
as the first person to ever complete the game (including finding all secrets) (and also of course not mentioning me)!!!
Congrats! :D If you want I can tell you a little secret that I am still working on this game and I will put it out as a different
project but still it will be Insanity. And I am working hard on making the game as close to the oryginal when it comes to difficulty.
So thank you again for playing and completing the whole game!!! It means a lot to me : )
Overall nice game. I really like shooters and the simplistic graphics.
When I got to the boss level I didn't know how to beat him so I was just shooting enemies
he was spawning. I saw the hp bar but didn't see it drop.
Just a tip for the music, the beat was nice but you should put more different instruments into
the mix. As a tip from me (not a musician at all) you could work with a bit slower beats per minute (bpm) I think you used the basic (for bosca ceoil which I also use :D ) 120bpm. I suggest going
lower than 90 and picking one of these (40 - slow could be used for calm games
, 80 - decent for most games, 90 to 100 agressive requires lots of work )
and also make the song longer even if it's just a loop. Unity has this problem that it loops
the song not smoothly so you can hear the cut out sound at the end. To make it
not so noticeable make the songs longer.
Overall nice work!
Thank you for the tip.
Some of the mechanics are hard to notice at first but you do recover some sanity after killing the ghost.
So if you kill them quick enough you can regain some sanity. This game is a speedrunning game so
killing things fast and moveing around quick is the key to completing levels.
Thank you for checking out the game :D
Very well done and polished game. I love the music and sounds! Especially the tingly noises
the platforms make when you jump on them. They remind me of minecraft crystal blocks :D.
The visuals are insane! The glow and passion put into them make for a really special experience.
Also the contrast between the darkness and light is lovely.
can't say a single bad thing about this game! It's amazing!
You can check out mine, It's kinda hard so best of luck to you.
https://itch.io/jam/blackthornprod-game-jam-3/rate/897787
I will take a look at your's when I will have some free time :)
https://itch.io/jam/blackthornprod-game-jam-3/rate/897787
If you are bored I bet you are gonna enjoy this hard game :D Best of luck on completing it!
I will laso take a look at yours :)
Funny you mention checkpoints. I wanted to add them but I ran out of time.
But this game will get an instant update after the jam which fixes some bugs,
and adds checkpoints! :D
But don't worry the game still will be hard,
checkpoints refresh your sanity to full so I changed
the maximum sanity amount to 50 instead of 80.
One ghost can kill you in about 6 - 7 seconds.
Before it could kill you in about 9 - 11.
This game is kinda hard so I hope you are gonna have fun playing it.
If you mamage to complete it you can leave a comment about it :D
I will also try to find some time to check out your game
https://xenonthemlg.itch.io/insanity
I really like the tiles concept could be really improved. Into a futuristic like game with neon and stuff like that. But I have read the description so I wont give much ideas about graphics but I see some improvments to the player movement.
> Player moves quicker diagonally (it's easy to fix just multiply your x and z speed with
the absolute number of your normalized x and z speed kinda like this
Vector2 Movement (changes when you move) Vector2 OutPut (How player moves)
I put it as output because I dont know if you are using rigidbody movement or character controller
Vector2 OutPut = new Vector2(Movement.x * Mathf.Abs(Movement.normalized.x) * Time.deltatime * speed ,
0 or rb.velocity.y , Movement.y * Mathf.Abs(Movement.normalized.y) * Time.deltatime * speed)
> For the jumping (because you wrote you want to change the gravity a bit) it's just a matter of changing...
(if rigidbody) increase the gravity factor
(if character controller) set the gravity force higher or multiply y output when < 0
Hope I helped :D
Really interesting concept. Sadly just a few levels but I also made a puzzle platformer and I can
totally understand why it is super hard to create lots of levels. Also just as a tip from a develoepr to a developer to move your character you used transform.position (which makes collision bug a little)
Instead try using rigidbody.velocity it works much better when comes to physics and collision :D
As for your first ever completed on time entry well done.
Game was interesting, movement was ok (but I think you have used transform.psition
to move the player. In future projects just a tip from me you can use rigidbody.velocity
it's much better :D ) I liked the sounds and music but I think it would be the best if gameplay could tell
the story rather than the text. But still really good entry Good luck with this entry and with any other in the future.
Fun concept with the 2d and 3d character overlayed on top of each other
Really enjoyed it! Could do with some music and sounds. Also I didn't see how is the
game related to the theme, but overall game is really good!
Also at the end I realised that the game name is Thy Mansion and if you read
it out loud it sounds like Dimension. I really like that.
also I am just curious. On what level did you get stuck on. Was it level 5 caverns? Because if so then my friend who i test the game with also got stuck there. He said he will try again tommorow.
Well i wish you luck with your submission, i will also play it 100%, and also wish you luck on the spikes. It's worth completing the game 😉
Thank you so much for playing. I am glad you have enjoyed my game. And also about the spikes they will be one hit one kill because i want them to be frustrating. I wanted to add checkpoints but i have ran out of time to do so. Also i have not decided yet how i want them to work. Mainly because I dont know how to do current level state saving
But I do have an idea that checkpoints when restaring on them will also spawn a wall that blocks you the option to go back.
Thank you again and I am planning on updating the game after the jam.
I love the bean guy super cool. Shooting mechanic is really well done. I love particles and breaking stuff so you defenetly got me there. I like the way music works in this game that its based on the type of ammo you are using. The final boss really cool. Not gonna spoil for anyone but it was a "tough" fight