Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

HELLGRINDERView game page

Fight your way through the haunted stronghold, that has been built by the foreign evil forces of hell.
Submitted by Danial Jumagaliyev (@danqzq) — 1 day, 8 hours before the deadline
Add to collection

Play jam edition

HELLGRINDER's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#94.1254.125
Overall polish#204.2094.209
Creative use of art assets#314.0774.077
Engagement#314.0884.088

Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page
Submitted(+1)

Really awesome visuals in this game, it looks gorgeous to play!
I think the locked rooms mechanic was a little dull - I much preferred the gameplay when I was charging through the enemies and beating 'em down, rather than when I was waiting for new enemies to spawn while locked in a room, heh. Also, it felt like the enemies took too many hits to die - it probably would have been a more satisfying experience with a higher enemy count and lower hp per enemy.

But all in all, I had a lot of fun playing. Great work!

Submitted(+1)

Nice visual style with some juicy effects that give the sprites some extra life. The 3D was handled well, such that even though the enemies are 2D it doesn't feel jarring. I thought the octo-pod boss creature was very creative and cool looking & that there as a good variety of enemies in general. For a jam-game the amount done to bring this together is really great. If I had to pick out one negative it'd be that it can be all too easy for enemies to clip through/behind you - at which point escaping them is tough. Once enemies are mobbing you it's easy to die rather fast - which would be fine were there a checkpoint system. Overall, very much enjoyed it - great work :)

Submitted(+1)

I love the 3d games with 2d assets! It's so fun and different.

Submitted(+1)

Very good effort for a 3D game! Feels well polished, and some very good use of the assets. Would love to see more enemies towards the end of the game, but I did like the final boss and how you could only hit it with the hell wand thing. To improve, I would suggest adding some particles and SFX for when you hit an enemy, just having some more response would be good.

Good job!

Submitted(+1)

Great dungeon crawler. The variety of different weapons and enemy types is quite impressive. Took me a while to get to the squid boss, which I got stuck at for a couple minutes and eventually died. That one seems to take a loooot of hits, and I played it during my break at work, so time was limited. Please let me know if there is more after that, then I would try again at home to beat him and continue!

Developer

After the final boss, the amalgamation (squid boss), there's no more XD but I'm making an expansion and a VR version, so thanks for playing :D

Submitted(+1)

Blown away by how much you have managed to make in such a short time. The game feels like a super polished tight experience and one that I would play more of for sure!

Developer (1 edit)

Be sure to check out the Trailer of the game, I think it turned out pretty well, and be sure to subscribe if you want to see a devlog on this game.

Submitted(+1)

Definitely my favorite game in this game, love the art style and combat

Submitted (1 edit) (+1)

Probably my favourite game I've played so far! Very fun and heavily nostalgic of classic build engine games. Well done! My only critic would be that strafing and attacking felt a little wonky.

Submitted(+1)

This felt great to play and was really well done. Can't believe you made this in 48 hours! Amazing!

Submitted(+1)

I need more.  This game was so well done.  The only thing I would change would be to introduce the handgun after the first boss fight, since the melee only section went on for a little too long.

Submitted(+1)

Easy 5 star in my opinion! The face icon at the top was the icing on the cake.

Only complaint is, that it seemed like I could not pick up the last hidden shield.

Developer

To be honest... it was intended to be in that way XD

Submitted(+1)

Hey cool game my guy!

Nice work

Submitted(+2)

Finally Hellgrinder! There are a lot of good things in this game. I really like all the small details you added. How the character would first look at the sword aber picking it up or the reload animation of the gun. The enemy variaty was also quite good. Awesome that you managed to put in a shop and a boss fight at the end. Oh and the music was great! Did I mention the secrets? :D For the things that could be improved:

  • The audio is a bit too quiet for my liking.
  • The soundeffects felt a bit boring (maybe because they are too quiet?). One thing that was really missing are some soundeffects when you get hit. Felt a bit off that there was really no soundeffect at all for this
  • It's really hard to make melee combat interesting in first person games. Back paddling and spamming the attack button seemed like the best strategy and that was kind of boring. Game felt a lot better when I got the gun though!

Anyways. Really solid entry. Had a lot of fun playing this one. Very good job!

Developer

Hey, thanks for an amazing review. I just want to mention that my laptop's sound is very weird, like all of the sounds of my game were too loud for some reason when I played my game. In the post jam version, I will add a volume slider for both music and sound. Thanks again :)

Submitted(+1)

Very good! I really enjoyed how polished it was. The boss was a bit tricky but very fun and engaging. Great job!

Submitted(+1)

Wow! Great work! Very engaging, very polished. Thank you for your amazing game!

Submitted(+1)

Definitely the most polished game I've played so far! Fantastic work! Great animations on the weapon pickups, the final boss intro. I'm glad that all the enemies had windup / anticipation animations so that I could properly react to them. The boss fight lasted really long, and I actually feel like that was a good thing. Made it feel much sweeter when I beat it.


Fantastic work!

Submitted(+1)

It reminded a lot of Doom with the badass music, which is a good thing!

The gameplay is nervous and cool, however, I found that it was often imprecise with the sword, I had trouble to determine if I was close enough to the enemy.

But, apart from that, good work!

Submitted(+1)

Well done! Cool use of the art (especially the UI work), solid enemy variety, surprisingly good encounter design, and sweet boss design, animation, and patterns! Normally I have a list of nitpicks with these things, but I think you pretty much nailed exactly what you needed to with this one. Excellent work!

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page