What an amazing game. The core loop alone is awesome, but what really makes it shine is all those little details. Exploring map at the end was awesome. Very creative use of the asset pack.
Thanks for that! Cheers!
Criteria | Rank | Score* | Raw Score |
Overall | #12 | 4.090 | 4.090 |
Engagement | #20 | 4.150 | 4.150 |
Overall polish | #22 | 4.190 | 4.190 |
Creative use of art assets | #55 | 3.930 | 3.930 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What an amazing game. The core loop alone is awesome, but what really makes it shine is all those little details. Exploring map at the end was awesome. Very creative use of the asset pack.
Thanks for that! Cheers!
Wow! That was hectic and I loved it! I'm typically not one for rhythm games but this was awesome, the way you dodged the enemies while responding to the incoming music was so good and that was such a cool idea for a boss battle. Visuals were super nice and it felt super polished too. Also +1 for the dialogue from the other characters, this is one of my fav entries so far for sure!
Absolutely loved this! Perfect level of difficulty for me, and a ridiculously high level of polish for a jam game. This is my favorite game i've played thus far!
Absolutely loved this! Perfect level of difficulty for me, and a ridiculously high level of polish for a jam game. This is my favorite game i've played thus far!
Love the idea. I could definitely feel the Undertale influence filling me with the determination required to beat this challenging game! I especially love the ending. The dialogue is so funny and feels like a proper reward. Rushing to the end while a thousand pigs are chasing you felt really good.
There where some issues I had though. You can't walk all the way to the bottom of the screen which limits your ability to dodge and it irritated me a little bit. I'm guessing you did this so the character can't walk through the boss later when he appears.
I found the the controls for the rhythm part of the game very awkward. I don't know if it is a standard layout but as someone who doesn't play rhythm games it felt unnatural. Because the arrow keys aren't in the same relative positions as they appear on the screen the player has to translate every arrow to their actual position. The random rhythm generator also sometimes gives a rhythm where up and down have the be pressed at the same time, which feels very awkward as you have just one finger for both buttons. I would suggest you to rather use the 'j', 'k', 'l', ';' row of buttons to make it feel natural.
The music was great. I played again just to hear the boss music once more. If you made that music yourself I say very well done.
All the little touches of dialogue where so funny. Keep those up in your next game :) !!!
also, miziziziziziziziziziziziziziziziziziziziziziziziziziziziziziziziziziziz
Very hard but cool, I love the dialogue at the start. It's a shame I suck at these kinds of games aha
Your game is AMAZING, fun gameplay, funny jokes, cool boss fight, pretty animations, hype music, everything is awesome, and I liked it very much all the way through. The only thing I think could've been improved is color. The cats are green, the pears are green, the beams are green, the trees are green. Different colors would add more visual fidelity imo. Besides that, 10/10.
Wow, this is a fun entry! Hype music, with a frantic merging of top down bullet hell stuff with rhythm stuff. I like this concept a lot after playing through it. I also loved how the skull beams were tied to how many rhythm moves you missed, very clever.
I should mention that the game crashed towards the end of the boss fight while I was in the browser. I did go back and finish it, and was rewarded :). Also, I felt like the arrows were sometimes off beat? Other than that, great game feel and sounds. Awesome work!
This honestly was tricky for me to do at first but boy did I have fun! The dialogue was hilarious and amazing. Seriously, this could be on Steam and I wouldn't be surprised. Great job!!
Short, sweet, excellent fun. Great song choice for the game, very satisfying timing and clarity on the skull animations. Was not sure if the arrows got off beat sometimes or if I was just bad. Amusing writing. But I'm pretty sure those are pigs, not dogs.
Amazing game! Loved the undertale references and inspiration!
The final pig boss was great, loved the little dude's text bubbles, and it was super fun to play!
I tried just smashing all 4 arrow keys during each of the rhythm sections, and it seemed like that worked, so maybe hitting extra keys should make you fail the section or something along those lines.
But really, really awesome work! Great game!
Haha its very funny :DD
(*in this place could be the screenshot with "i'm stuck" message*)
But type sound is too annoying (its not a big problem anyway)
I try to pass it several times (I honestly :D), but rhythm games isnt my strong side..
Its cool game with pretty good design (gifs looks amazing) but not for me.
So its only my experience!
Anyway good work!
This game is chaotic, but it feels intentionally chaotic! I will say that it's a bit too much too fast in terms of what you're asking the player to pay attention to from the jump. You need to ease the player in a bit and layer in the chaos.
For example, start each day with moving to dodge one kind of enemy like the pigs or the skull lasers. then after the player survives that, give them a rhythm segment with no need to dodge enemies. then give them a different kind of enemy to dodge, then another rhythm segment but now you have to dodge 1 kind of enemy, so on and so forth
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