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Lonely Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1798 | 3.129 | 3.129 |
| Fun | #1806 | 2.890 | 2.890 |
| Overall | #1947 | 2.955 | 2.955 |
| Originality | #2407 | 2.948 | 2.948 |
Ranked from 155 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We feel it fits the theme of Out of control because it literally randomly changes the usual control keys that player often use to move and jump in game. They cannot control the time the key changes nor to what key changes there are. In addition to that, they are not in control of the gravity shifts as they try to escape the lava. Basically put, it fits the theme of Out of Control as we interpreted the theme as Out of Control being not in control, and in this case, the controls for movements.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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Comments
You know, this might be the first time I've pressed F8 on this keyboard :)
I'm not sure if I was close to the end, or if there was an end, but I did a monumental Getting Over It fall!
Cool game, but for me the change of controls was rather frustrating than anything (and sometimes the keys didnt even show up, so I had to smash my keyboard to find a key that moves me right). Also why is there empty white square and map in the corner? I guess they were meant to do something, but you didnt have time. Good job on this one :)
Hey! I liked how fast it could make me feel stressed hahaha. I would like to suggest some combinations that don't execute commands on the computer. And while the idea does fots in the theme, I feel like "messed up controls" is the first idea that could come up on this Jam's theme, so maybe a little more polish on the idea would have helped to create something more innovative. However, it did make me struggle at the beggining, so I can give that to your game c:
Nice pixel art and the gameplay is funny! But maybe some key combos shouldn't be possible.
Very nice pixel art! The gameplay was a little difficult for me and I ended up basically waiting for friendlier key combinations (also one of them tricked me into force-quitting the game lol)! Maybe a revisit could could have some kind of indicator signaling when the controls are about to change or lock out some key combos.
Very cool!
Of course, because it is a jam game, it still lacks a lot of polish, but I liked the approach of changing the controls, and learning it fast before the lava rises.
If I have some suggestions: Make a small tutorial room, so that the player can adapt; Avoid some key combinations like "Ctrl + Escape", which opens the start menu. lol
But overall, I liked it, and it has potential! Perhaps zooming out is a good idea too, or placing a kind of bar that shows the height of the player and the height of the lava. Any feedbacks to the players are important and very welcome!
I think you went a bit too far in the out of control. The keys change too frequently, and there is no indication that the keys have changed. Maybe a visual indicator would be good? And a sound cue?
I liked the fact that it is a platformer though, and the fact that the water does not go up too fast.
I really like the art style, and the context of the game itself is giving me a bit of anxiety, reminding me of the "Lava Chase" scenes in Rayman 3 and the first Jak & Daxter game, but I think having EVERY key as a possibility is a bit much, and the font itself even makes it hard to read some letters and numbers, and by the time I find the keys I'm supposed to press, they've already changed.
I believe the lava could be a bit faster because of how lenient it seems to be while I'm looking for the right keys, so I believe those 2 simple changes would make a great improvement on the game, and with some more polish and content, maybe a couple more mechanics to complement the gameplay, it would probably be really fun to play, nice work!
good game, but it could get a lot more polish to get even better
-make the text bigger
-make the camera a little more far away
-have a noise when a control changes
Very common idea. Some keys are literally not on my keyboard since I'm not english so I'm not using an english keyboard. In my keyboard, ":", single quotes, slash and brackets are button combinations, which meant I can't do those even if I did that combination (Or I think that's the reason, regardless those buttons did not work). I have to wait until the buttons change. The pixel art is good but scene transition are really obvious. I also got softlocked once. UI seems to be not aligned correctly. and the text is too small
I've seen the changing controls idea a few times but the time pressure of the rising lava makes it into a more compelling game I think. The main complaint from me would be making the controls changing more obvious when that happens.
This is a nice idea, whcih could use a few alterations.
The UI could be larger and clearer, with some flash or sound or colour change to make it more obvious to new players what the controls currently are and make it more obvious that this is a game where controls change.
On the subject of the controls, I would personally advice that this game shouldlimit contorls only to the spacebar and the letters. Other keys have the trouble of not appearing on some keyboards, appearing in diffferent places between countries and of peforming other important tasks (such as esc, for example)> I had noticed that a few of the controls wouldn't work on my PC and expect this is the reason. (Also, one of the controls was sometimes just a gap? This didn't seem to be spacebar, so I wonder if it is a key I'm unaware of or if that action was just turned off for that period as partof the game?)
Here's some feedback that I keep recieving that could apply here aswell, add sound controls. This loks like it might be one of your first games, so perhaps you simply haven't learnt how to add menus and such (I've only just begun to add such things recently). It isn't vital, but it will make your future games more approachable if you spend some time on it.
I thought this game was clever and enjoyable and I'm sure there's a million things you could do to take this idea further. Well done. :)
Some key appeared to be non-functional, such as slash. Sometime it would appear blank. I would asso recommend saying which key, for example (3, or numpad3, or having both works).
Red and small font size was sometime hard to read.
Other than that, it was fun, I found some (weird) contro, set that were working very well and manage to get pretty far
I played this game in this video here (37:31):
Woah! "Out of of control" No Kidding. I think this is a fantastic interpretation of the theme as, like you mentioned, taking something the player is used to having ,such as the knowledge of the button mapping in order to play the game, away from them is completely Out of Control.
The execution could use some improvement:
These are just my tips on how to improve the experience for future development should you choose to work on it post-jam.
Overall, a very good idea. The art is wonderful and the aesthetics mixed with the sounds/music all fits well together. :)
Reminds of the old indie game Gish! Cool concept.
Ooo this is really hard but fun, some of the combinations made my hand stretch like crazy.
Good job!
Love the game! I like the concept where platforming game but the keys always change.
Unique idea to have varying controls, fun game!
Cool game, has some small little problems, but for a 48 hour jam game, it's good!!