Crazy work. I love the setup and the timeloop, it's great how much you got done in that time. I had a lot of fun.
I encountered a few issues. There are missing collisions in the interrogation room on the far wall , the input rotation behaves weird and I wish I could speed up time.
braykin08
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They are all world gameobjects that I move and scale to fit the number of screen I want. I'm not using Unity UI to scale or to handle the mouse. I move them in the main camera view when they are active, and outside when they aren't, so it's all just one camera. The trickiest part is that transform.position becomes unreliable within a minigame because it can be anyway in the main screen, so every revolves around transform.localPosition.
Some key appeared to be non-functional, such as slash. Sometime it would appear blank. I would asso recommend saying which key, for example (3, or numpad3, or having both works).
Red and small font size was sometime hard to read.
Other than that, it was fun, I found some (weird) contro, set that were working very well and manage to get pretty far





