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braykin08

35
Posts
7
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A member registered Jul 06, 2020 · View creator page →

Creator of

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(1 edit)

Crazy work. I love the setup and the timeloop, it's great how much you got done in that time. I had a lot of fun.
I encountered a few issues. There are missing collisions in the interrogation room on the far wall , the input rotation behaves weird and I wish I could speed up time.

They are all world gameobjects that I move and scale to fit the number of screen I want. I'm not using Unity UI to scale or to handle the mouse. I move them in the main camera view when they are active, and outside when they aren't, so it's all just one camera. The trickiest part is that transform.position becomes unreliable within a minigame because it can be anyway in the main screen, so every revolves around transform.localPosition.

Thanks for the thorough comment. Level 3 is meant to teach you that you can work on multiple tasks at once, and the gas mini game doesn't require you to hold the input, you can drag it up and leave it there... which isn't explained. Your comment was very insightful. Thanks again

Im scared of deep water and caverns, yet this was a very soothing experience.
The audio design was really good as well.

Im scared of deep water and caverns, yet this was a very soothing experience.
The audio design was really good as well.

Randomized Vampire Survivor is a fun take :)

fun

Quack

Nice little game. I got very confused at the start when I hit the wall on the right  and had nowhere to go but figured it out lol

Sweet game

One of my favorite game so far :) great use of the theme

Great game and puzzle design

Innovative controls and puzzle design by requiring to grab the rope and get in the right height to swing :)
I wished you only had to press W to climb vines and

Great game and intuitive control. I liked it

Great atmosphere.

For some reason, my camera kept turning right as if I had stick drift but i didn't have a controller plugged in

The spaghetti must grow. As a factory game enjoyer, I really liked it.

The UI is too small and you can duplicate "environmental" tile by dragging over them

Was fun, we had a similar idea. I wish there was audio

Nice art and sfx. I would have liked a better button than Z to toggle power, but it was a fun mechanic

Thank you. It means a lot coming from a similar entry of such high quality

The theme is cool and the art is pretty. The concept of playing the horde is very fun. You could add the support to hold the keys to send instead of requiring to spam after a few upgrade on the cooldown reduction.

Good job!

This was fun, would make a nice mobile game! I wished there was sound effects.

Good Job!

Just like real life, I got only Bad Future

The wait time could feel long between die, but at least i could spawn LMB to make music while waiting

You can flatten the humans

Nice survival game

I can't upload new builds during the Rating period, but I can send a downloadable version to you on discord if you want. Send me your discord name

Physics is fun

Feels like a metroidvania and a roguelike

Navigation feels smooth

That was a pretty nice arena fighter

Nice art and sounds effect. I like the attacks, but had a bit of difficulty with the movement options

That's a lot of content for a 48h jam. Impressive

Good presentation, even thought I would have added way more vfx.

I had a hard time controlling jumps, it seemed to jump too high way too easily, then fall too fast when out of screen. Still managed a pretty good score :D

Some key appeared to be non-functional, such as slash. Sometime it would appear blank. I would asso recommend saying which key, for example (3, or numpad3, or having both works).
Red and small font size was sometime hard to read.

Other than that, it was fun, I found some (weird) contro, set that were working very well and manage to get pretty far

Good audio choice. I found myself having a hard time sending the ball in diagonals