Thank you ! And yes the final twist was made at the last minute, so we didn't make an incredible thing x)
tynitoon
Creator of
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Ahah, Thank you for your feed back !
For the hen : the children take care of the hen, so if they all die. The hen will kill you. The right solution is to carry the hen to the burrow.
For the UI : We had some ideas for UI, but we prefered to finish the game and have a complete gameplay. That's why there is no transition and no background in our inventory screen.
If you want the solution there is a walkthrough here : https://pastebin.com/raw/rDpjaGRT
We don't use scenemanager to load a new scene for every room =) (we have only one scene), all our entities can be "respawnable". As exemple when children die, they never respawn. So we decide to make the pots, grass and few other things, "respawnable" because we wanted to have this functionnality like in the real Zelda.
But we didn't want to put a "farming moment" in our game, so everything has high chance to drop lot of money compared to a classic zelda. That's why you can buy ONE pot to the old man for 300 bubbies, because we know that it's easy to get lot of money in our game.
In fact if you know everything in our game, you can go to the Banondorf room without having the Hat or the Flute.
Anyway, thank you for your feedback !
Thank you for your feedback !
If you are stuck, there is a walkthrough on our game page :
https://pastebin.com/raw/rDpjaGRT
If you don't want to be spoiled, here the part of the solution that you need :
"Child 1 said, "Be careful, a terrible monster sleeps in this hole ! Only another terrible creature could face it !" The chicken is the only creature on the map at this moment, so the answer is to carry the chicken to the monster.