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Theg

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A member registered Jul 09, 2015 · View creator page →

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fun to see a doom clone with those classic controls! i think it's cool to have light scarce like that

really love the hourglass as the countdown mechanic! cool atmosphere and intriguing story

really cool for a first game! it kinda felt like i was failing all the time with everyone taking the stairs? very strange system

I agree about the slippery controls but it definitely is interesting to see a top-down platformer!

made an oddly similar game to this last year? mainly the looping falling balls. I did have a bit of a hard time understanding how to succeed in this game although it didn't help that i didn't notice the upgrades bit

cute! it's a slightly different way to do a runner and maybe a little simple but it was fun

apparently i keep encountering bangers? awesome concept, i managed to get 10/10 despite everything! i only ask why the floor was made Like That

really good one! love when a game captures a speedrunning feeling

oh this was good! audio did get VERY loud at points but otherwise an interesting. the reactor (?) minigame was a fun surprise

ever made? even against the likes  of Kitchen Knightmares?

i think vague memories of it crossed my mind while i was making it 

quite a challenging puzzle for a short timespan. hits just the right amount of complexity i think

i've made a game about stressfully clicking things before but i like this one more.  nothing ever happens.

oooohh very silly. love it. felt very difficult to survive? but i get balance is hard in jams

fun once i realised i needed the mouse. so so silly and whimsifull.

cool game! i wish i realised that the arrow keys were valid controls earlier. really enjoyed the atmosphere

who knew younger sport sister had so much value

the salmoniverse expands further. completely awesome as always

soon

i cannot remember how to tie my shoelaces. i don't even tie them the normal way (but i really appreciate that it doesn't matter here!)

lovely art! i had a lot of trouble understanding the mechanics at first, i think a better tutorial in game would be good.

cute! platforming felt a little tricky but maybe i'm tired trying to grind ratings at 2am. who knows.

i see. my gnome army must prosper. 

felt overwhelming at first but once i got playing everything made sense in the end. really good!

very confused by it at first. eventually it almost clicked but not quite.  probably not good to play while my brain isn't fully with it to be honest. very cool idea i think 

very cute! it was really hard to actually execute a loop, maybe crossing over the path should count as well as meeting the end?

poor hammy :(

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I also go back to bed at the mildest inconvenience

not much to do but the atmosphere made it pleasurable enough to chill in for a bit.

finally found another game that uses screen looping 🤝 very clever idea, way past my expectations

i was also jumpscared  by the cats first wave. catching a legendary is very difficult with base level strength is very difficult but doable. i don't think my wrists forgive me.

oooh very nice and polished for 4 days. great music and satisfying hits!

very hard.  love the idea though. luftrausers meets pokemon ranger?

a true trial and error learning experience. i enjoyed how there were rules to learn too!

you could do but also it's no big deal to struggle on the first day really. i suppose the only real issue was finding where the newspaper and bob were when they're the only 2 things on the map.

genuinely convinced myself this game had really slick mouse-based driving and i was executing it perfectly every time. does that mean i had more fun than i would have? hard to say.

first day i had to retry but after that it was smooooth sailing. the charm oozing out made it a joy to play

yeessss really fun! love the dynamic music. the look of it. took some time to get used to the controls. i think my only complaint is how hard it was to see some geometry that halts you on the track. cereal when haves milk:

i think the idea is interesting, maybe the enemies could have more actions to get stuck in? also more of a technical issue but the game was tiny on my screen, it was a bit hard to see.

i was very bad at this one. it's a really interesting idea for a puzzle but i don't think it's very compatible with my brain.

i concur with my brain hurting. i was very confused with the small loops being called loops but it makes sense once you realise they can be the result of big loops i guess?