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Theg

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A member registered Jul 09, 2015 · View creator page →

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Recent community posts

i cannot remember how to tie my shoelaces. i don't even tie them the normal way (but i really appreciate that it doesn't matter here!)

lovely art! i had a lot of trouble understanding the mechanics at first, i think a better tutorial in game would be good.

cute! platforming felt a little tricky but maybe i'm tired trying to grind ratings at 2am. who knows.

i see. my gnome army must prosper. 

felt overwhelming at first but once i got playing everything made sense in the end. really good!

very confused by it at first. eventually it almost clicked but not quite.  probably not good to play while my brain isn't fully with it to be honest. very cool idea i think 

very cute! it was really hard to actually execute a loop, maybe crossing over the path should count as well as meeting the end?

poor hammy :(

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I also go back to bed at the mildest inconvenience

not much to do but the atmosphere made it pleasurable enough to chill in for a bit.

finally found another game that uses screen looping 🤝 very clever idea, way past my expectations

i was also jumpscared  by the cats first wave. catching a legendary is very difficult with base level strength is very difficult but doable. i don't think my wrists forgive me.

oooh very nice and polished for 4 days. great music and satisfying hits!

very hard.  love the idea though. luftrausers meets pokemon ranger?

a true trial and error learning experience. i enjoyed how there were rules to learn too!

you could do but also it's no big deal to struggle on the first day really. i suppose the only real issue was finding where the newspaper and bob were when they're the only 2 things on the map.

genuinely convinced myself this game had really slick mouse-based driving and i was executing it perfectly every time. does that mean i had more fun than i would have? hard to say.

first day i had to retry but after that it was smooooth sailing. the charm oozing out made it a joy to play

yeessss really fun! love the dynamic music. the look of it. took some time to get used to the controls. i think my only complaint is how hard it was to see some geometry that halts you on the track. cereal when haves milk:

i think the idea is interesting, maybe the enemies could have more actions to get stuck in? also more of a technical issue but the game was tiny on my screen, it was a bit hard to see.

i was very bad at this one. it's a really interesting idea for a puzzle but i don't think it's very compatible with my brain.

i concur with my brain hurting. i was very confused with the small loops being called loops but it makes sense once you realise they can be the result of big loops i guess?

i really liked this (even if i didn't understand anything at first). i could see this getting some REALLY complex puzzles in future (although i fear they won't be for me) 

very nice . love the weapon. can't say i'm really sure what the loop exactly brings to this but I did have a good time.

i played this for longer than expected. it was quite hard to keep up with getting new resources and buying some time

really cool idea for a turn based battle! I wish I could have explored the game more but I couldn't get very good equipment before dying to a huge scary encounter, and everything takes a little too long to do

Cool concept! At the start it felt like i had to play the game to the beat of the music. The encounters felt like they took a very long time, maybe it'd feel nicer vs just one or two enemies per encounter?

I managed to beat the game without anything scary happening... maybe it's the game dev brain knowing how things work then playing smartly (seeing noise = danger) or maybe i was just lucky because danger did get up to >200 at one point

yep! bug found in the last hour of the jam with failure detection. 

Really digging the presentation here. Found it hard to figure out how to actually get started but when I did i found some unique puzzles. Very interesting!

I there's think some genuine potential for good puzzles here!

Oh i didn't know about the secret scaling buttons so I played the game as intended :) This scaling feels like an interesting alternative to the super mario bros health mechanic!

The screaming when you fall is really funny. I managed to get softlocked on the same slope at the top the first leg twice

 I think i had a bug, I couldn't get past the first room because eating the scientist guys just took forever sometimes. Well done on making a game!

I probably wasn't getting it but I could never get past the first day? Don't know if something wasn't being communicated properly but it seemed to require a lot of luck for success. I did enjoy the feel of hitting the weapons though!

Really makes you feel like you're working an office job. Very atmospheric setting although it was a bit hard to read the cards at times.

The crosshair had me trying to target them with the keyboard instead of just clicking on them. Game made a lot more sense when i actually clicked them with my mouse

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success detection is making sure all objects are within a lower area without touching a smaller area right above the line. failure checks if any object has rotated 90 or more, or if anything touches the ground that wasn't there already. thanks for playing!!!

Really cool to see a custom engine, love the flattened expansion, stylistically this is full of whimsy. Good job

OOh i really like this gimmick, lots of potential and the puzzles already here are fun too! Although i did get stuck on a level with a big overhang

oooh this was great fun, scrabbling around to trying fix wounds as they open is really exciting. it's a shame the controls were a little strange but it seems like a very difficult situation to work around so good job!