Play Coup Die'tat
Coup Die'tat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1025 | 3.526 | 3.526 |
Overall | #1164 | 3.368 | 3.368 |
Enjoyment | #1308 | 3.158 | 3.158 |
Presentation | #1436 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You literally roll a dice against incoming enemies. The higher your roll, the larger the radius of your attack.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is the closest to my own idea I've seen from the jam, cool stuff!
Super cool idea!! Great take on the jam. However, the controls seemed bugged on my end. I throw the dice super far even if my mouse moves slowly or only a little. Maybe it's linked to resolution or fps. I really like the rolling idea though, very clever.
The controls were a little hard at first I was flinging the dice too far. I dunno why but I kept thinking that with touch controls on mobile it would feel just right flinging the dice. I like how you have a variety of attacks and the radius can be very tiny or large. The acid pools are the best. I also enjoyed the dice character minions. Overall really fun game.
The idea is great! Artstyle is good, I really liked the design of the enemies. It would have been even better if it was possible to choose the color of the dice to react according to the situation !
Very good game !
The presentation is really good, I like the art. This is a cool concept, I would have liked to have a bit more control with the dice throwing, like if the dice hit a edge of the screen and bounced back. Good job over all!
We hadn't considered having the edges of the screen be bounceable. Certainly a neat way to improve the way the throwing feels. Thanks for your feedback!
I loved the shaking on the dice throws but found the mouse sensitivity to be way too much (is this because I am playing on a 4K display with higher DPI?). The cute enemies and dice add so much charm and the attacks all feel very satisfying. I wish that there was more player agency maybe by being able to manually swap colors or by adding more enemy diversity to add incentive to target certain enemies. Great job on this one, I love it!
Thanks a lot for your feedback!
Awesome game! It was fun and the throwing mechanic felt really good. Is there a benefit to shaking the dice before throwing? Also maybe a screenshot to your page. The in-game graphics look way better than your cover image.
No, there is no benefit to shaking the die before you throw it, but it's definitely something for us to consider if we were looking to build on this concept. We've added screenshots now, so thanks for bringing that to our attention!
Thanks for playing, and thank you for your review.
Adorable art and fun concept! Great entry!