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A jam submission

OBLINSView game page

Submitted by Theg — 1 hour, 52 minutes before the deadline
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OBLINS's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34242.6002.600
Enjoyment#40182.1002.100
Overall#41232.2172.217
Presentation#47531.9501.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll physical dice, with each face being a weapon for defeating the swarm of enemies

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

The graphics were really trippy, really cool! Good job!

Developer

Hmm that sounds like the I've seen, I probably should have included screenshots for reference

Submitted

I loved the dubbing hehe 

great entry with a very unique concept. having every side of the dice attacking gives an extra layer of strategy, impressive.

 congrats!! =]

Submitted

Congrats. it's worth finishing this game after the jam, adding stages, dice faces, and the possibility of having upgrades, like more dice, and maybe you (as a player) can add "walls" to reflect the shots... anyway, I think you have an excellent project in hands. if the way it is I already had so much fun, imagine when you add more things... congratulations =]

and thanks for checking out my game

Submitted

I don't know if it's because I've been playing and reviewing other games all day and got tired, but oblins voiceacting and the Game Over screen made me laugh hysterically.

If I could change 1 thing about the game, I would add more oblins - 10/10

Developer

Thank you! Glad the humour is appreciated

Submitted

pretty under polished but not bad.

Developer

Thanks!

Submitted

The gameplay seems fun but I didn't understood all in the game, like do you have to roll your dices only once ?

Submitted

I like the idea of not having exact control where you place the towers.
After each wave you get two more rolls. Are they just to reposition the towers? The face of the dice doesn't seem to matter at the moment but that is probably one of the things you didn't have time to implement.  I like the core idea but it needs to be fleshed out more.

Developer

The rolls are for repositioning, which I'm sure would be interesting if the game was any deeper than it currently is. Definitely considering expanding on the idea.

Grabbing and throwing the dice works well. It doesn't seem to matter what face lands up though, one is always a sword and one shoots bullets. I like the sword more, it's effective when close to the base.

Developer

I would have definitely liked to make more faces with extra, maybe something explosive. I'm quite happy with the throwing aspect though.

Submitted

It’s a fun little take on tower-defense! It was a bit difficult to win due to the set directions of the bullets, and it was a bit unclear and difficult to see what the different sides of the dice do.

Developer(+1)

I still like the core idea but didn't get enough chance to flesh it out all the way. Thanks for playing!